Unreal Engine 5 Interfaces
✍ Last Updated : August 26, 2022
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Main Editor Interface
The editor is split into multiple panels:
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Viewport: Unreal Engine 5 makes the view of your level the major focus, while the other panels have reduced footprints. Look around by holding right-click and moving your mouse. To move, hold right-click and use the WASD keys.
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Modes: This panel lets you select between tools. The Select Tool is the default tool. It lets you place many types of objects into your level, including lights and cameras. List of tools: -Select Editing Mode -Landscape Mode -Foliage Mode -Mesh Paint Mode -Modelling Mode -Fracture Mode -Brush Editing Mode -Animation Mode
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World Outliner: Displays all the objects in the current level. You can organize the list by putting related items into folders, and you can search and filter by type.
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Details: Any object you select will have its properties displayed here. Use the panel to edit the settings of the object. Changes made will affect only that instance of the object.
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Toolbar: Contains a variety of functions. The one you’ll use the most is Play.
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Content Drawer: This panel displays all your project files. Use this to create folders and organize files. You can search for files by using the search bar or filters. Expand to show all assets in your project.
Besides that, Unreal engine also has some editor interface.
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