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Broken Mesh When Using Blendshapes

Last Updated : August 4, 2022

❓ Key Question / Problem / Issue

Character with blendshapes results in broken mesh just as shown in the picture below. This only happens on android build

Screenshot_20220804-083315_ProjectGuardian ES3.jpg

✅ Expected Output/Definition of Done

Character mesh should not broken on any build

🎁 Resulting Solution

Current solution is to uncheck “Compute Skinning” option

Untitled

Screenshot_20220804-084554_ProjectGuardian.jpg