Multi Timeline Animation Event Editor
✍ Last Updated : September 21, 2022
🚪 Prequisite Knowledge (Optional)
Describe Initial Knowledge that reader need to know before reading this article
❓ Key Question / Problem / Issue
Unity’s animation event editor put all animation event in one timeline. This could make it harder to edit event when more than one events occupy the same or nearby time
✅ Expected Output/Definition of Done
Animation events need to have their own timeline
🎁 Resulting Solution
( Need AnimationClipProperties.cs dependencies from [AnimationClipInfoProperties.cs](AnimationClipInfoProperties a213d29c8e8a4737b9e990d31906c4ae.md) )
Things that can be improved
- Automatically select/preview animationClip in the mesh importer when selected animationClip
- Sync animationClip preview timeline when slider is interacted
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