AI Controller |
|
AIC_ |
|
AIC_SomeExample |
|
Behavior Tree |
|
BT_ |
|
BT_SomeExample |
|
Behavior Tree Decorator |
|
BTD_ |
|
BTD_SomeExample |
|
Behavior Tree Service |
|
BTS_ |
|
BTS_SomeExample |
|
Behavior Tree Task |
|
BTT_ |
|
BTT_SomeExample |
|
Blackboard Data |
|
BB_ |
|
BB_SomeExample |
|
Environment Query |
|
EQ_ |
|
EQ_SomeExample |
Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Environment Query Context |
|
EQC_ |
|
EQC_SomeExample |
Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Aim Offset |
|
AO_ |
|
AO_SomeExample |
|
Aim Offset 1D |
|
AO_ |
_1D |
AO_SomeExample_1D |
|
Animation Blueprint |
|
ABP_ |
|
ABP_SomeExample |
|
Animation Composite |
|
AC_ |
|
AC_SomeExample |
|
Animation Montage |
|
AM_ |
|
AM_SomeExample_Variant |
|
Animation Notify |
|
AN_ |
|
AN_SomeExample |
|
Animation Notify State |
|
ANS_ |
|
ANS_SomeExample |
|
Animation Sequence |
|
AS_ |
|
AS_SomeExample_Variant |
|
Blend Space |
|
BS_ |
|
BS_SomeExample |
|
Blend Space 1D |
|
BS_ |
_1D |
BS_SomeExample_1D |
|
Level Sequence |
|
LS_ |
|
LS_SomeExample |
|
Morph Target |
|
MT_ |
|
MT_SomeExample |
|
Rig |
|
R_ |
|
Rig_SomeExample |
|
Skeletal Mesh |
|
SK_ |
|
SK_SomeExample |
|
Skeleton |
|
SKEL_ |
|
SKEL_SomeExample |
|
Dialogue Voice |
|
ADV_ |
|
ADV_SomeExample_Variant |
|
Dialogue Wave |
|
ADW_ |
|
ADW_SomeExample_Variant |
|
Meta Sound Patch |
|
MSS_ |
|
MSS_SomeExample |
|
Meta Sound Source |
|
MS_ |
|
MS_SomeExample |
|
Reverb Effect |
|
AMR_ |
|
AMR_SomeExample |
|
Sound Attenuation |
|
AMA_ |
|
AMA_SomeExample |
|
Sound Class |
|
ASC_ |
|
ASC_SomeExample |
|
Sound Concurrency |
|
ASCR_ |
|
ASCR_SomeExample |
Should be placed after a SoundClass. |
Sound Cue |
|
Cue_ |
|
Cue_SomeExample_Variant |
|
Sound Mix |
|
ASM_ |
|
ASM_SomeExample |
|
Sound Wave |
|
ASW_ |
|
ASW_SomeExample_Variant |
|
Soundscape Color |
|
ASSC_ |
|
ASSC_SomeExample |
Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Soundscape Palette |
|
ASSP_ |
|
ASSP_SomeExample |
Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Blueprint |
|
BP_ |
|
BP_SomeExample |
|
Blueprint Actor Component |
|
BPAC_ |
|
BPAC_SomeExample |
|
Blueprint Function Library |
|
BPFL_ |
|
BPFL_SomeExample |
|
Blueprint Interface |
|
BPI_ |
|
BPI_SomeExample |
|
Blueprint Macro Library |
|
BPML_ |
|
BPML_SomeExample |
|
Blueprint Scene Component |
|
BPSC_ |
|
BPSC_SomeExample |
|
Enumerator |
|
E |
|
ESomeExample |
No underscore. |
Game Instance |
|
BPGI_ |
|
BPGI_SomeExample |
|
Structure |
|
F |
|
FSomeExample |
No underscore. |
Tutorial Blueprint |
|
TBP_ |
|
TBP_SomeExample |
|
Editor Utility Blueprint |
|
EBP_ |
|
EBP_SomeExample |
|
Lint Rule |
|
BPLR_ |
|
BPLR_SomeExample |
|
Lint Rule Collection |
|
BPLRC_ |
|
BPLR_SomeExample |
|
Editor Utility Blueprint |
|
EBP_ |
|
EBP_SomeExample |
|
Editor Utility Widget Blueprint |
|
EWBP_ |
|
EWBP_SomeExample |
|
Game Instance |
|
BPGI_ |
|
BPGI_SomeExample |
|
Input Action |
|
IA_ |
|
IA_SomeExample |
|
Input Mapping Context |
|
IMC_ |
|
IMC_SomeExample |
|
Game Phase Abilities |
|
GP_ |
|
GP_SomeExample |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Gameplay Abilities |
|
GA_ |
|
GA_SomeExample |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Gameplay Ability Set |
|
GS_ |
|
GS_SomeExample |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Gameplay Cue Notifies |
|
GCN_ |
|
GCN_SomeExample |
Lyra |
Gameplay Effects |
|
GE_ |
|
GE_SomeExample |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Gameplay Effects Execution Calculation |
|
GEC_ |
|
GEC_SomeExample |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Latent Gameplay Cue Notifies |
|
GCNL_ |
|
GCNL_SomeExample |
Lyra |
Game Mode |
|
BPGM_ |
|
BPGM_SomeExample |
|
Game State |
|
BPGS_ |
|
BPGS_SomeExample |
|
Player Controller |
|
BPPC_ |
|
BPPC_SomeExample |
|
Player State |
|
BPPS_ |
|
BPPS_SomeExample |
|
Material |
|
M_ |
|
M_SomeExample_Variant |
|
Material (Decal) |
Decal |
M_ |
_D |
M_SomeExample_Variant_D |
|
Material (Light Function) |
LightFunction |
M_ |
_LF |
M_SomeExample_Variant_LF |
|
Material (Post Process) |
PostProcess |
M_ |
_PP |
M_SomeExample_Variant_PP |
|
Material (User Interface) |
UserInterface |
M_ |
_UI |
M_SomeExample_Variant_UI |
|
Material (Volume) |
Volume |
M_ |
_V |
M_SomeExample_Variant_V |
|
Material Function |
|
MF_ |
|
MF_SomeExample MF_GroundGrass_Variant |
Can contain atomic number when used as layer and the output is 1 attribute material. |
Material Instance |
PostProcess |
MI_ |
_PP |
MI_SomeExample_Variant_PP |
|
Material Instance |
|
MI_ |
|
MI_SomeExample_Variant |
|
Material Instance (User Interface) |
UserInterface |
MI_ |
_UI |
MI_SomeExample_Variant_UI |
|
Material Instance Constant |
PostProcess |
MI_ |
_PP |
MI_SomeExample_Variant_PP |
|
Material Parameter Collection |
|
MPC_ |
|
MPC_SomeExample |
|
Subsurface Profile |
|
SP_ |
|
SP_SomeExample |
|
Blink Media Player |
|
BMP_ |
|
BMP_SomeExample |
|
File Media Source |
|
FMS_ |
|
FMS_SomeExample |
|
Media Player |
|
MP_ |
|
MP_SomeExample |
|
Media Sound Wave |
|
MSW_ |
|
MSW_SomeExample_Variant |
|
Media Texture |
|
MT_ |
|
MT_SomeExample_Variant |
|
Animated Vector Field |
|
VFA_ |
|
VFA_SomeExample |
|
Camera Anim |
|
CA_ |
|
CA_SomeExample |
|
Color Curve |
|
CC_ |
|
CC_SomeExample |
|
Curve Atlas |
|
CAT_ |
|
CAT_SomeExample |
|
Curve Table |
|
CT_ |
|
CT_SomeExample |
|
Data Asset |
|
DA_ |
|
DA_SomeExample |
|
Data Registry |
|
DR_ |
|
DR_SomeExample |
|
Data Table |
|
DT_ |
|
DT_SomeExample |
|
Float Curve |
|
CF_ |
|
CF_SomeExample |
|
Foliage Type |
|
FT_ |
|
FT_SomeExample |
|
Force Feedback Effect |
|
FFE_ |
|
FFE_SomeExample |
|
Landscape Grass Type |
|
LG_ |
|
LG_SomeExample |
|
Landscape Layer |
|
LL_ |
|
LL_SomeExample |
|
Level |
|
L_ |
|
L_SomeExample |
|
Level (World Partition) |
|
LWP_ |
|
LWP_SomeExample |
|
Level Instance |
|
LI_ |
|
LI_SomeExample_Variant |
|
Object Library |
|
OL_ |
|
OL_SomeExample |
|
Redirector |
|
|
|
|
Fix redirectors ASAP!!! |
Static Mesh |
|
SM_ |
|
SM_SomeExample_Variant |
|
Static Vector Field |
|
VF_ |
|
VF_SomeExample |
|
Touch Interface Setup |
|
TI_ |
|
TI_SomeExample |
|
Vector Curve |
|
CV_ |
|
CV_SomeExample |
|
Niagara Dynamic Input Script |
|
NDIS_ |
|
NDIS_SomeExample |
|
Niagara Effect Type |
|
NET_ |
|
NET_SomeExample |
|
Niagara Emitter |
|
NE_ |
|
NE_SomeExample_Variant |
|
Niagara Function Script |
|
NFS_ |
|
NFS_SomeExample |
|
Niagara Module Script |
|
NMS_ |
|
NMS_SomeExample |
|
Niagara Parameter Collection |
|
NPC_ |
|
NPC_SomeExample |
|
Niagara Parameter Collection Instance |
|
NPCI_ |
|
NPCI_SomeExample |
|
Niagara System |
|
NS_ |
|
NS_SomeExample_Variant |
|
Paper Flipbook |
|
PFB_ |
|
PFB_SomeExample_Variant |
|
Sprite |
|
SPR_ |
|
SPR_SomeExample_Variant |
|
Sprite Atlas Group |
|
SPRG_ |
|
SPRG_SomeExample_Variant |
|
Tile Map |
|
TM_ |
|
TM_SomeExample_Variant |
|
Tile Set |
|
TS_ |
|
TS_SomeExample_Variant |
|
Destructable Mesh |
|
DM_ |
|
DM_SomeExample_Variant |
|
Physical Material |
|
PM_ |
|
PM_SomeExample |
|
Physics Asset |
|
PHYS_ |
|
PHYS_SomeExample |
|
Asset Placement Palette |
|
APP_ |
|
APP_SomeExample |
Asset Placement Editor Mode Plugin. |
Substance Graph Instance |
|
SGI_ |
|
SGI_SomeExample_Variant |
Substance Plugin. |
Substance Instance Factor |
|
SIF_ |
|
SIF_SomeExample_Variant |
Substance Plugin. |
Procedural Content Generation |
|
PCG_ |
|
PCG_SomeExample_Variant |
|
Cube Render Target |
|
RTC_ |
|
RTC_SomeExample_Variant |
|
Render Target |
|
RT_ |
|
RT_SomeExample_Variant |
|
Texture |
|
T_ |
|
T_SomeExample_Variant |
Usually used for UI and Color LUT. |
Texture (Alpha/Opacity) |
|
T_ |
_A |
T_SomeExample_Variant_A |
|
Texture (Ambient Occlusion) |
|
T_ |
_O |
T_SomeExample_Variant_O |
|
Texture (Base Color) |
|
T_ |
_D |
T_SomeExample_Variant_D |
Base Color Albedo Diffuse. |
Texture (Displacement) |
|
T_ |
_P |
T_SomeExample_Variant_P |
|
Texture (Emissive) |
|
T_ |
_E |
T_SomeExample_Variant_E |
|
Texture (Flow Map) |
|
T_ |
_F |
T_SomeExample_Variant_F |
|
Texture (Height) |
|
T_ |
_H |
T_SomeExample_Variant_H |
|
Texture (Light Map) |
|
T_ |
_L |
T_SomeExample_Variant_L |
|
Texture (Mask) |
|
T_ |
_M |
T_SomeExample_Variant_M |
|
Texture (Metallic) |
|
T_ |
_T |
T_SomeExample_Variant_T |
|
Texture (Normal) |
|
T_ |
_N |
T_SomeExample_Variant_N |
|
Texture (Packed) |
|
T_ |
_* |
T_SomeExample_Variant_ORTH T_SomeExample_Variant_ORH |
Use texture type in RGBA order. e.g. ORMH (Ambient Occlusion Roughness Metallic Height) or ORH for RGB only (Ambient Occlusion Roughness Height). |
Texture (Roughness) |
|
T_ |
_R |
T_SomeExample_Variant_R |
|
Texture (Specular) |
|
T_ |
_S |
T_SomeExample_Variant_S |
|
Texture Cube |
|
TC_ |
|
TC_SomeExample_Variant |
|
Texture Light Profile |
|
TLP_ |
|
TLP_SomeExample_Variant |
|
Font |
|
F_ |
|
F_SomeExample |
|
Slate Brush |
|
WSB_ |
|
WSB_SomeExample |
|
Slate Widget Style |
|
WSS_ |
|
WSS_SomeExample |
|
Widget Blueprint |
|
WBP_ |
|
WBP_SomeExample |
|
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