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Leadership Responsibilities (Designer)

In This Article:

🤔 Notice something is missing or not working? → Please contact Zoel (zoelbastianbach@agate.id) on Ms. Teams!

Overview


Lead Designer is one of the most crucial role in Product Development. They plays a central part in communicating with all other member and stakeholder. Because our end product is a Interactive Experience, Lead Designer became even more important to deliver a High Quality Product.

  • ❓ Why should I care about this article?

    This article is directed at Leads, Associate Leads, and team members alike who want to understand the responsibilities of a Lead Designer.

  • 🎯 The goal of this article

    This article will outline the key responsibilities of a Lead Designer and their impact on the development process.

  • 🤷🏻 If I have further question about this article, who can I reach out to?

    Please contact: zoelbastianbach@agate.id

Areas of Responsibility


Lead Programmer have 5 areas of responsibilities :

  • Product Assessment : Analyze current product state and action needed to improve it (Product Owner)
  • Process Establishment : Establish Project Standard and Pipeline (Producer)
  • Lead Coordination : Coordinate information with Peer Member from other role (Peer Lead)
  • Team Supervision : Delegate work to Subordinate and ensure their well-being (Designer Team)
  • Director Alignment : Align information to Studio Director and apply FSKU Standard (Studio Director)
Area Description Aspect Stakeholder
Product Assessment Analyze current Product State and action needed to improve it Product PM
Process Establishment Establish Project Standard and Pipeline Process Producer
Peer Coordination Coordinate Information with Peer Member from other role Process Peer Lead
Director Alignment Align Information to Tech Department and apply Agate Standard Process Studio Director
Team Supervision Delegate work to Subordinate and ensure their Well-being People Designer

Key Responsibility

People

1. Team Leadership & Collaboration

  • Lead and mentor the design team, fostering a collaborative and innovative work environment.
  • Work closely with producers, artists, programmers, and writers to ensure cohesive game design implementation.
  • Provide feedback and direction to ensure quality and consistency in all design elements.

2. Representation & Advocacy

  • Represent the design team in high-level meetings and discussions.
  • Act as an advocate for design considerations in business and technical decision-making.
  • Engage with the gaming community to promote the game and gather valuable insights.

Product

1. Vision & Direction

  • Helping define and maintain the creative vision of the game, ensuring it aligns with the studio’s goals and market expectations.
  • Communicate the game’s vision clearly to the development team, stakeholders, and executives.
  • Maintain consistency in design across all aspects of the game, from mechanics to aesthetics.

2. Game Design & Mechanics

  • Oversee the creation and refinement of gameplay systems, mechanics, and core loops.
  • Ensure game balance, pacing, and progression are engaging and meet player expectations.
  • Conduct playtests and iterate on designs based on player feedback and analytics.

3. Player Experience & Market Awareness

  • Advocate for player experience, ensuring gameplay is intuitive, fun, and rewarding.
  • Stay informed on industry trends, competitor products, and emerging technologies.
  • Integrate player feedback and data-driven insights into game improvements.

4. Business & Monetization Strategy

  • Work with business and marketing teams to align game design with monetization strategies where applicable.
  • Ensure monetization elements (if present) are ethical, engaging, and balanced.

5. Innovation & Creativity

  • Push the boundaries of game design by encouraging innovation and experimentation.
  • Explore new gameplay mechanics, technologies, and storytelling techniques.
  • Foster an environment where creativity thrives within the design team.
  • Please notes that the innovation part should be no more then 20% of all game design. This prevent designer to gamble all of the success of the game from innovation.

Process

1. Documentation & Communication

  • Develop and maintain comprehensive design documentation, including game design documents (GDDs) and feature specifications.
  • Present design concepts and progress updates to internal teams and external stakeholders.
  • Ensure all documentation is clear, concise, and accessible to all team members.

2. Production & Project Management

  • Work with production teams to establish realistic timelines and milestones for design deliverables.
  • Ensure design goals are met within the constraints of budget and development resources.
  • Prioritize tasks and features based on project needs and deadlines.

3. Quality Assurance & Iteration

  • Collaborate with QA teams to identify and resolve design-related issues.
  • Analyze feedback from internal and external playtests to improve gameplay.
  • Iterate on game features based on testing, feedback, and design goals.

By following these guidelines, a Lead Designer can effectively contribute to the success of the game and the studio while fostering a strong, creative, and collaborative team environment.

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