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Standard

Agateโ€™s standard exists to ensure qualities in our products. Standard is mandatory to be applied.

[S-Git-001] Project Repository Group Structure & Project Repository Naming Convention

๐Ÿ“‚ **Agate GDD** In this article: Overview Our Git convention name is enforced to make cost rep...

[S-Git-002] Git Branching Standardization

๐Ÿ“‚ **Agate GDD** In this article: Standard Brief Our Git Branching standardย is enforced to ensu...

[S-Production-001] General Naming Convention

๐Ÿ“‚ **Agate GDD** In this article: Overview In the intricate world of game development, where di...

[S-Unreal-001] Unreal Standardization Terminology

๐Ÿ“‚ **Agate GDD** In this article: Overview The Terminology section serves as a vital reference ...

[S-Unreal-002] Unreal Asset Naming Convention

๐Ÿ“‚ **Agate GDD** In this article: Overview In the multifaceted realm of game development, where...

[S-Unreal-003] Unreal Folder Structure & Naming Convention

๐Ÿ“‚ **Agate GDD** In this article: Overview In the intricate tapestry of game development, where...

[S-Unreal-004] Textures Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview In the dynamic landscape of game development, where ...

[S-Unreal-005] Static Meshes Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview In the intricate realm of game development, where an...

[S-Unreal-006] Skeletal Meshes Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview Our [NAME] Standardย is enforced for [Purpose of stan...

[S-Unreal-007] Media Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview Within the intricate realm of game development, wher...

[S-Unreal-008] Niagara Particle System Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview In the dynamic and collaborative world of game devel...

[S-Unreal-009] Maps Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview Within the intricate domain of game development, whe...

[S-Unreal-010] Blueprint Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview In the dynamic realm of Unreal Engine game developme...

[S-Unreal-011] C++ Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview This section will focus on Blueprint classes and the...

[S-Unreal] Unreal Style Guidelines

๐Ÿ“‚ **Agate GDD** In this article: Overview [G-Production-001] Principles [S-Unreal-001] Termin...

Unreal Filename Prefix Suffix Table

Type Variant Prefix Suffix Example Notes AI Controller AIC_ AIC_SomeExa...

Unity Foldering Standardization

๐Ÿ“‚ **Agate GDD** In this article: Overview This Unity Foldering Standard is enforced to reduce ...

C# Coding Standard

In This Article: ๐Ÿค” Notice something is missing or not working? โ†’ Please contact Zoel (zoelbastia...

C# Namespace Standard

In This Article: ๐Ÿค” Notice something is missing or not working? โ†’ Please contact Zoel (zoelbastia...

C# Naming Standard

In this Article: ๐Ÿค” Notice something is missing or not working? โ†’ Please contact Zoel (zoelbastia...

Standard Template

๐Ÿ“‚ **Agate GDD** In this article: Standard Brief Our [NAME] Standardย is enforced for [Purpose o...