Skip to main content

Unreal Filename Prefix Suffix

In ConsiderationDomainTypeClass Name Variant Prefix Suffix Example Usage FrequencyNotesRole Domain
NoAIAI Controller AIController
AIC_
AIC_SomeExample FrequentDesigner
NoAI Behavior Tree BehaviorTree
BT_
BT_SomeExample FrequentDesigner
NoAI Behavior Tree Decorator BTDecorator
BTD_
BTD_SomeExample SometimesDesigner
NoAI Behavior Tree Service BTService
BTS_
BTS_SomeExample RareDesigner
NoAI Behavior Tree Task BTTaskNode
BTT_
BTT_SomeExample FrequentDesigner
NoAI Blackboard Data BlackboardData
BB_
BB_SomeExample FrequentDesigner
YesAI Environment Query EnvQuery?
EQ_
EQ_SomeExampleRare Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
YesAI Environment Query Context EnvQueryContext?
EQC_
EQC_SomeExampleRare Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
NoAnimation Aim Offset AimOffsetBlendSpace
AO_
AO_SomeExample SometimesArtist
NoAnimation Aim Offset 1D AimOffsetBlendSpace1D
AO_ _1D AO_SomeExample_1D SometimesArtist
NoAnimation Animation Blueprint AnimBlueprint
ABP_
ABP_SomeExample FrequentArtist
NoAnimation Animation Composite AnimComposite
AC_
AC_SomeExample RareArtist
NoAnimation Animation Montage AnimMontage
AM_
AM_SomeExample_Variant FrequentArtist
NoAnimation Animation Notify AnimNotify
AN_
AN_SomeExample FrequentArtist
NoAnimation Animation Notify State AnimNotifyState
ANS_
ANS_SomeExample FrequentArtist
NoAnimation Animation Sequence AnimSequence
AS_
AS_SomeExample_Variant FrequentArtist
NoAnimation Blend Space BlendSpace
BS_
BS_SomeExample FrequentArtist
NoAnimation Blend Space 1D BlendSpace1D
BS_ _1D BS_SomeExample_1D FrequentArtist
NoAnimation Level Sequence LevelSequence
LS_
LS_SomeExample SometimesArtist
NoAnimation Morph Target MorphTarget
MT_
MT_SomeExample RareArtist
NoAnimationRig Rig
R_
Rig_SomeExample SometimesArtist
NoAnimation Skeletal Mesh SkeletalMesh
SK_
SK_SomeExample FrequentArtist
NoAnimationSkeleton Skeleton
SKEL_
SKEL_SomeExample FrequentArtist
NoAudio Dialogue Voice DialogueVoice
ADV_
ADV_SomeExample_Variant RareMas Iyo
NoAudio Dialogue Wave DialogueWave
ADW_
ADW_SomeExample_Variant RareMas Iyo
NoAudio Meta Sound Patch MetaSoundSource
MSS_
MSS_SomeExample
NoAudio Meta Sound Source MetaSoundPatch
MS_
MS_SomeExample
NoAudio Reverb Effect ReverbEffect
AMR_
AMR_SomeExample SometimesMas Iyo
NoAudio Sound Attenuation SoundAttenuation
AMA_
AMA_SomeExample SometimesMas Iyo
NoAudio Sound Class SoundClass
ASC_
ASC_SomeExample RareMas Iyo
NoAudio Sound Concurrency SoundConcurrency
ASCR_
ASCR_SomeExampleRare Should be placed after a SoundClass. Mas Iyo
NoAudio Sound Cue SoundCue
Cue_
Cue_SomeExample_Variant FrequentMas Iyo
NoAudio Sound Mix SoundMix
ASM_
ASM_SomeExample SometimesMas Iyo
NoAudio Sound Wave SoundWave
ASW_
ASW_SomeExample_Variant FrequentMas Iyo
YesAudio Soundscape Color SoundscapeColor?
ASSC_
ASSC_SomeExampleRare Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Mas Iyo
YesAudio Soundscape Palette SoundscapePalette?
ASSP_
ASSP_SomeExampleRare Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Mas Iyo
No Blueprint BlueprintBlueprint
BP_
BP_SomeExample FrequentDesigner
NoBlueprint Blueprint Actor Component ActorComponent
BPAC_
BPAC_SomeExample FrequentDesigner
NoBlueprint Blueprint Function Library BlueprintFunctionLibrary
BPFL_
BPFL_SomeExample FrequentDesigner
NoBlueprint Blueprint Interface Interface
BPI_
BPI_SomeExample FrequentDesigner
NoBlueprint Blueprint Macro Library
BPML_
BPML_SomeExample SometimesDesigner
NoBlueprint Blueprint Scene Component SceneComponent
BPSC_
BPSC_SomeExample FrequentDesigner
NoBlueprintEnumerator UserDefinedEnum
E
ESomeExampleFrequent No underscore. Designer
NoBlueprint Game Instance GameInstance
BPGI_
BPGI_SomeExample FrequentDesigner
NoBlueprintStructure UserDefinedStruct
F
FSomeExampleFrequent No underscore. Designer
NoBlueprint Tutorial Blueprint
TBP_
TBP_SomeExample RareDesigner
NoEditor Editor Utility Blueprint
EBP_
EBP_SomeExample Rare
NoEditor Lint Rule LintRule
BPLR_
BPLR_SomeExample Rare
NoEditor Lint Rule Collection LintRule_Collection
BPLRC_
BPLR_SomeExample Rare
NoEngine Framework Editor Utility Blueprint
EBP_
EBP_SomeExample Sometimes
NoEngine Framework Editor Utility Widget Blueprint
EWBP_
EWBP_SomeExample Sometimes
NoEngine Framework Game Instance GameInstance
BPGI_
BPGI_SomeExample FrequentDesigner
NoEnhanced Input Input Action InputAction
IA_
IA_SomeExample Frequent
NoEnhanced Input Input Mapping Context InputMappingContext
IMC_
IMC_SomeExample Frequent
NoGameplay Ability Game Phase Abilities
GP_
GP_SomeExampleRare Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
NoGameplay Ability Gameplay Abilities
GA_
GA_SomeExampleFrequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
NoGameplay Ability Gameplay Ability Set
GS_
GS_SomeExampleFrequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
NoGameplay Ability Gameplay Cue Notifies
GCN_
GCN_SomeExample FrequentLyraDesigner
NoGameplay Ability Gameplay Effects
GE_
GE_SomeExampleFrequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
NoGameplay Ability Gameplay Effects Execution Calculation
GEC_
GEC_SomeExampleFrequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
YesGameplay Ability Latent Gameplay Cue Notifies
GCNL_
GCNL_SomeExample FrequentLyraDesigner
NoGameplay Framework Game Mode GameMode
BPGM_
BPGM_SomeExample Frequent
NoGameplay Framework Game State GameState
BPGS_
BPGS_SomeExample Frequent
NoGameplay Framework Player Controller PlayerController
BPPC_
BPPC_SomeExample Frequent
NoGameplay Framework Player State PlayerState
BPPS_
BPPS_SomeExample Frequent
NoMaterial MaterialMaterial
M_
M_SomeExample_Variant FrequentArtist, Designer
NoMaterialMaterial (Decal)Material Decal M_ _D M_SomeExample_Variant_D SometimesArtist, Designer
NoMaterial Material (Light Function)Material LightFunction M_ _LF M_SomeExample_Variant_LF SometimesArtist, Designer
NoMaterial Material (Post Process)Material PostProcess M_ _PP M_SomeExample_Variant_PP FrequentArtist, Designer
NoMaterial Material (User Interface)Material UserInterface M_ _UI M_SomeExample_Variant_UI FrequentArtist, Designer
NoMaterialMaterial (Volume)Material Volume M_ _V M_SomeExample_Variant_V RareArtist, Designer
NoMaterial Material Function MaterialFunction
MF_
MF_SomeExample MF_GroundGrass_VariantFrequent Can contain atomic number when used as layer and the output is 1 attribute material. Artist, Designer
NoMaterialMaterial InstanceMaterialInstance PostProcess MI_ _PP MI_SomeExample_Variant_PP FrequentArtist, Designer
NoMaterial Material Instance MaterialInstance
MI_
MI_SomeExample_Variant FrequentArtist, Designer
NoMaterial Material Instance (User Interface)MaterialInstance UserInterface MI_ _UI MI_SomeExample_Variant_UI FrequentArtist, Designer
NoMaterialMaterial Instance ConstantMaterialInstanceConstant PostProcess MI_ _PP MI_SomeExample_Variant_PP FrequentArtist, Designer
NoMaterial Material Parameter Collection MaterialParameterCollection
MPC_
MPC_SomeExample FrequentArtist, Designer
NoMaterial Subsurface Profile SubsurfaceProfile
SP_
SP_SomeExample SometimesArtist
YesMedia Blink Media Player
BMP_
BMP_SomeExample RareMas Iyo
NoMedia File Media Source
FMS_
FMS_SomeExample RareMas Iyo
NoMedia Media Player MediaAssets.MediaPlayer
MP_
MP_SomeExample SometimesMas Iyo
YesMedia Media Sound Wave
MSW_
MSW_SomeExample_Variant RareMas Iyo
NoMedia Media Texture MediaAssets.MediaTexture
MT_
MT_SomeExample_Variant RareMas Iyo
NoMisc Animated Vector Field VectorFieldAnimated
VFA_
VFA_SomeExample RareDesigner
YesMisc Camera Anim CameraAnim
CA_
CA_SomeExample RareDesigner
NoMisc Color Curve CurveLinearColor
CC_
CC_SomeExample SometimesDesigner
YesMisc Curve Atlas
CAT_
CAT_SomeExample RareDesigner
NoMisc Curve Table CurveTable
CT_
CT_SomeExample SometimesDesigner
NoMisc Data Asset
DA_
DA_SomeExample FrequentDesigner
NoMisc Data Registry
DR_
DR_SomeExample RareDesigner
NoMisc Data Table
DT_
DT_SomeExample FrequentDesigner
NoMisc Float Curve CurveFloat
CF_
CF_SomeExample FrequentDesigner
NoMisc Foliage Type
FT_
FT_SomeExample FrequentDesigner
NoMisc Force Feedback Effect ForceFeedbackEffect
FFE_
FFE_SomeExample SometimesDesigner
NoMisc Landscape Grass Type
LG_
LG_SomeExample FrequentArtist, Designer
NoMisc Landscape Layer
LL_
LL_SomeExample FrequentArtist, Designer
NoMiscLevel Level
L_
L_SomeExample FrequentArtist, Designer
NoMisc Level (World Partition)
LWP_
LWP_SomeExample FrequentArtist, Designer
NoMisc Level Instance
LI_
LI_SomeExample_Variant FrequentArtist, Designer
NoMisc Object Library ObjectLibrary
OL_
OL_SomeExample Rare
NoMiscRedirector


Frequent
Fix redirectors ASAP!!!
NoMisc Static Mesh StaticMesh
SM_
SM_SomeExample_Variant FrequentArtist
NoMisc Static Vector Field VectorFieldStatic
VF_
VF_SomeExample RareDesigner
NoMisc Touch Interface Setup TouchInterface
TI_
TI_SomeExample FrequentArtist, Designer
NoMisc Vector Curve CurveVector
CV_
CV_SomeExample FrequentDesigner
YesNiagara Niagara Dynamic Input Script
NDIS_
NDIS_SomeExample SometimesArtist
YesNiagara Niagara Effect Type
NET_
NET_SomeExample SometimesArtist
NoNiagara Niagara Emitter
NE_
NE_SomeExample_Variant FrequentArtist
YesNiagara Niagara Function Script
NFS_
NFS_SomeExample SometimesArtist
YesNiagara Niagara Module Script
NMS_
NMS_SomeExample SometimesArtist
NoNiagara Niagara Parameter Collection
NPC_
NPC_SomeExample SometimesArtist
NoNiagara Niagara Parameter Collection Instance
NPCI_
NPCI_SomeExample SometimesArtist
NoNiagara Niagara System
NS_
NS_SomeExample_Variant FrequentArtist
YesPaper 2D Paper Flipbook
PFB_
PFB_SomeExample_Variant RareArtist
YesPaper 2DSprite
SPR_
SPR_SomeExample_Variant RareArtist
YesPaper 2D Sprite Atlas Group
SPRG_
SPRG_SomeExample_Variant RareArtist
YesPaper 2D Tile Map
TM_
TM_SomeExample_Variant RareArtist
YesPaper 2D Tile Set
TS_
TS_SomeExample_Variant RareArtist
YesPhysics Destructable Mesh
DM_
DM_SomeExample_Variant SometimesArtist, Designer
NoPhysics Physical Material
PM_
PM_SomeExample SometimesDesigner
NoPhysics Physics Asset
PHYS_
PHYS_SomeExample FrequentArtist, Designer
YesPlugin Asset Placement Palette
APP_
APP_SomeExampleRare Asset Placement Editor Mode Plugin.
YesPlugin Substance Graph Instance
SGI_
SGI_SomeExample_VariantSometimes Substance Plugin. Artist
YesPlugin Substance Instance Factor
SIF_
SIF_SomeExample_VariantSometimes Substance Plugin. Artist
YesProcedural Procedural Content Generation
PCG_
PCG_SomeExample_Variant SometimesArtist, Designer
NoTexture Cube Render Target
RTC_
RTC_SomeExample_Variant SometimesArtist, Designer
NoTexture Render Target
RT_
RT_SomeExample_Variant FrequentArtist, Designer
NoTexture Texture
T_
T_SomeExample_VariantFrequent Usually used for UI and Color LUT. Artist
NoTexture Texture (Alpha/Opacity)
T_ _A T_SomeExample_Variant_A FrequentArtist
NoTexture Texture (Ambient Occlusion)
T_ _O T_SomeExample_Variant_O FrequentArtist
NoTexture Texture (Base Color)
T_ _D T_SomeExample_Variant_D FrequentBase Color Albedo Diffuse. Artist
NoTexture Texture (Displacement)
T_ _P T_SomeExample_Variant_P FrequentArtist
NoTexture Texture (Emissive)
T_ _E T_SomeExample_Variant_E FrequentArtist
NoTexture Texture (Flow Map)
T_ _F T_SomeExample_Variant_F FrequentArtist
NoTexture Texture (Height)
T_ _H T_SomeExample_Variant_H FrequentArtist
NoTexture Texture (Light Map)
T_ _L T_SomeExample_Variant_L FrequentArtist
NoTexture Texture (Mask)
T_ _M T_SomeExample_Variant_M FrequentArtist
NoTexture Texture (Metallic)
T_ _T T_SomeExample_Variant_T FrequentArtist
NoTexture Texture (Normal)
T_ _N T_SomeExample_Variant_N FrequentArtist
YesTexture Texture (Packed)
T_ _* T_SomeExample_Variant_ORTH T_SomeExample_Variant_ORHFrequent Use texture type in RGBA order. e.g. ORMH (Ambient Occlusion Roughness Metallic Height) or ORH for RGB only (Ambient Occlusion Roughness Height). Artist
NoTexture Texture (Roughness)
T_ _R T_SomeExample_Variant_R FrequentArtist
NoTexture Texture (Specular)
T_ _S T_SomeExample_Variant_S FrequentArtist
NoTexture Texture Cube
TC_
TC_SomeExample_Variant FrequentArtist
NoTexture Texture Light Profile
TLP_
TLP_SomeExample_Variant FrequentArtist
NoUIFont
F_
F_SomeExample FrequentArtist
NoUI Slate Brush
WSB_
WSB_SomeExample SometimesArtist, Designer
NoUI Slate Widget Style
WSS_
WSS_SomeExample SometimesArtist, Designer
NoUI Widget Blueprint
WBP_
WBP_SomeExample FrequentArtist, Designer