Skip to main content

New Page

In ConsiderationDomainTypeClass NameVariantPrefixSuffixExampleUsage FrequencyNotesRole Domain
NoAIAI ControllerAIControllerAIC_AIC_SomeExampleFrequentDesigner
NoAIBehavior TreeBehaviorTreeBT_BT_SomeExampleFrequentDesigner
NoAIBehavior Tree DecoratorBTDecoratorBTD_BTD_SomeExampleSometimesDesigner
NoAIBehavior Tree ServiceBTServiceBTS_BTS_SomeExampleRareDesigner
NoAIBehavior Tree TaskBTTaskNodeBTT_BTT_SomeExampleFrequentDesigner
NoAIBlackboard DataBlackboardDataBB_BB_SomeExampleFrequentDesigner
YesAIEnvironment QueryEnvQuery?EQ_EQ_SomeExampleRareUnreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
YesAIEnvironment Query ContextEnvQueryContext?EQC_EQC_SomeExampleRareUnreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
NoAnimationAim OffsetAimOffsetBlendSpaceAO_AO_SomeExampleSometimesArtist
NoAnimationAim Offset 1DAimOffsetBlendSpace1DAO__1DAO_SomeExample_1DSometimesArtist
NoAnimationAnimation BlueprintAnimBlueprintABP_ABP_SomeExampleFrequentArtist
NoAnimationAnimation CompositeAnimCompositeAC_AC_SomeExampleRareArtist
NoAnimationAnimation MontageAnimMontageAM_AM_SomeExample_VariantFrequentArtist
NoAnimationAnimation NotifyAnimNotifyAN_AN_SomeExampleFrequentArtist
NoAnimationAnimation Notify StateAnimNotifyStateANS_ANS_SomeExampleFrequentArtist
NoAnimationAnimation SequenceAnimSequenceAS_AS_SomeExample_VariantFrequentArtist
NoAnimationBlend SpaceBlendSpaceBS_BS_SomeExampleFrequentArtist
NoAnimationBlend Space 1DBlendSpace1DBS__1DBS_SomeExample_1DFrequentArtist
NoAnimationLevel SequenceLevelSequenceLS_LS_SomeExampleSometimesArtist
NoAnimationMorph TargetMorphTargetMT_MT_SomeExampleRareArtist
NoAnimationRigRigR_Rig_SomeExampleSometimesArtist
NoAnimationSkeletal MeshSkeletalMeshSK_SK_SomeExampleFrequentArtist
NoAnimationSkeletonSkeletonSKEL_SKEL_SomeExampleFrequentArtist
NoAudioDialogue VoiceDialogueVoiceADV_ADV_SomeExample_VariantRareMas Iyo
NoAudioDialogue WaveDialogueWaveADW_ADW_SomeExample_VariantRareMas Iyo
NoAudioMeta Sound PatchMetaSoundSourceMSS_MSS_SomeExample
NoAudioMeta Sound SourceMetaSoundPatchMS_MS_SomeExample
NoAudioReverb EffectReverbEffectAMR_AMR_SomeExampleSometimesMas Iyo
NoAudioSound AttenuationSoundAttenuationAMA_AMA_SomeExampleSometimesMas Iyo
NoAudioSound ClassSoundClassASC_ASC_SomeExampleRareMas Iyo
NoAudioSound ConcurrencySoundConcurrencyASCR_ASCR_SomeExampleRareShould be placed after a SoundClass.Mas Iyo
NoAudioSound CueSoundCueCue_Cue_SomeExample_VariantFrequentMas Iyo
NoAudioSound MixSoundMixASM_ASM_SomeExampleSometimesMas Iyo
NoAudioSound WaveSoundWaveASW_ASW_SomeExample_VariantFrequentMas Iyo
YesAudioSoundscape ColorSoundscapeColor?ASSC_ASSC_SomeExampleRareUnreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Mas Iyo
YesAudioSoundscape PaletteSoundscapePalette?ASSP_ASSP_SomeExampleRareUnreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Mas Iyo
NoBlueprintBlueprintBlueprintBP_BP_SomeExampleFrequentDesigner
NoBlueprintBlueprint Actor ComponentActorComponentBPAC_BPAC_SomeExampleFrequentDesigner
NoBlueprintBlueprint Function LibraryBlueprintFunctionLibraryBPFL_BPFL_SomeExampleFrequentDesigner
NoBlueprintBlueprint InterfaceInterfaceBPI_BPI_SomeExampleFrequentDesigner
NoBlueprintBlueprint Macro LibraryBPML_BPML_SomeExampleSometimesDesigner
NoBlueprintBlueprint Scene ComponentSceneComponentBPSC_BPSC_SomeExampleFrequentDesigner
NoBlueprintEnumeratorUserDefinedEnumEESomeExampleFrequentNo underscore.Designer
NoBlueprintGame InstanceGameInstanceBPGI_BPGI_SomeExampleFrequentDesigner
NoBlueprintStructureUserDefinedStructFFSomeExampleFrequentNo underscore.Designer
NoBlueprintTutorial BlueprintTBP_TBP_SomeExampleRareDesigner
NoEditorEditor Utility BlueprintEBP_EBP_SomeExampleRare
NoEditorLint RuleLintRuleBPLR_BPLR_SomeExampleRare
NoEditorLint Rule CollectionLintRule_CollectionBPLRC_BPLR_SomeExampleRare
NoEngine FrameworkEditor Utility BlueprintEBP_EBP_SomeExampleSometimes
NoEngine FrameworkEditor Utility Widget BlueprintEWBP_EWBP_SomeExampleSometimes
NoEngine FrameworkGame InstanceGameInstanceBPGI_BPGI_SomeExampleFrequentDesigner
NoEnhanced InputInput ActionInputActionIA_IA_SomeExampleFrequent
NoEnhanced InputInput Mapping ContextInputMappingContextIMC_IMC_SomeExampleFrequent
NoGameplay AbilityGame Phase AbilitiesGP_GP_SomeExampleRareUnreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
NoGameplay AbilityGameplay AbilitiesGA_GA_SomeExampleFrequentUnreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
NoGameplay AbilityGameplay Ability SetGS_GS_SomeExampleFrequentUnreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
NoGameplay AbilityGameplay Cue NotifiesGCN_GCN_SomeExampleFrequentLyraDesigner
NoGameplay AbilityGameplay EffectsGE_GE_SomeExampleFrequentUnreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
NoGameplay AbilityGameplay Effects Execution CalculationGEC_GEC_SomeExampleFrequentUnreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it.Designer
YesGameplay AbilityLatent Gameplay Cue NotifiesGCNL_GCNL_SomeExampleFrequentLyraDesigner
NoGameplay FrameworkGame ModeGameModeBPGM_BPGM_SomeExampleFrequent
NoGameplay FrameworkGame StateGameStateBPGS_BPGS_SomeExampleFrequent
NoGameplay FrameworkPlayer ControllerPlayerControllerBPPC_BPPC_SomeExampleFrequent
NoGameplay FrameworkPlayer StatePlayerStateBPPS_BPPS_SomeExampleFrequent
NoMaterialMaterialMaterialM_M_SomeExample_VariantFrequentArtist, Designer
NoMaterialMaterial (Decal)MaterialDecalM__DM_SomeExample_Variant_DSometimesArtist, Designer
NoMaterialMaterial (Light Function)MaterialLightFunctionM__LFM_SomeExample_Variant_LFSometimesArtist, Designer
NoMaterialMaterial (Post Process)MaterialPostProcessM__PPM_SomeExample_Variant_PPFrequentArtist, Designer
NoMaterialMaterial (User Interface)MaterialUserInterfaceM__UIM_SomeExample_Variant_UIFrequentArtist, Designer
NoMaterialMaterial (Volume)MaterialVolumeM__VM_SomeExample_Variant_VRareArtist, Designer
NoMaterialMaterial FunctionMaterialFunctionMF_MF_SomeExample MF_GroundGrass_VariantFrequentCan contain atomic number when used as layer and the output is 1 attribute material.Artist, Designer
NoMaterialMaterial InstanceMaterialInstancePostProcessMI__PPMI_SomeExample_Variant_PPFrequentArtist, Designer
NoMaterialMaterial InstanceMaterialInstanceMI_MI_SomeExample_VariantFrequentArtist, Designer
NoMaterialMaterial Instance (User Interface)MaterialInstanceUserInterfaceMI__UIMI_SomeExample_Variant_UIFrequentArtist, Designer
NoMaterialMaterial Instance ConstantMaterialInstanceConstantPostProcessMI__PPMI_SomeExample_Variant_PPFrequentArtist, Designer
NoMaterialMaterial Parameter CollectionMaterialParameterCollectionMPC_MPC_SomeExampleFrequentArtist, Designer
NoMaterialSubsurface ProfileSubsurfaceProfileSP_SP_SomeExampleSometimesArtist
YesMediaBlink Media PlayerBMP_BMP_SomeExampleRareMas Iyo
NoMediaFile Media SourceFMS_FMS_SomeExampleRareMas Iyo
NoMediaMedia PlayerMediaAssets.MediaPlayerMP_MP_SomeExampleSometimesMas Iyo
YesMediaMedia Sound WaveMSW_MSW_SomeExample_VariantRareMas Iyo
NoMediaMedia TextureMediaAssets.MediaTextureMT_MT_SomeExample_VariantRareMas Iyo
NoMiscAnimated Vector FieldVectorFieldAnimatedVFA_VFA_SomeExampleRareDesigner
YesMiscCamera AnimCameraAnimCA_CA_SomeExampleRareDesigner
NoMiscColor CurveCurveLinearColorCC_CC_SomeExampleSometimesDesigner
YesMiscCurve AtlasCAT_CAT_SomeExampleRareDesigner
NoMiscCurve TableCurveTableCT_CT_SomeExampleSometimesDesigner
NoMiscData AssetDA_DA_SomeExampleFrequentDesigner
NoMiscData RegistryDR_DR_SomeExampleRareDesigner
NoMiscData TableDT_DT_SomeExampleFrequentDesigner
NoMiscFloat CurveCurveFloatCF_CF_SomeExampleFrequentDesigner
NoMiscFoliage TypeFT_FT_SomeExampleFrequentDesigner
NoMiscForce Feedback EffectForceFeedbackEffectFFE_FFE_SomeExampleSometimesDesigner
NoMiscLandscape Grass TypeLG_LG_SomeExampleFrequentArtist, Designer
NoMiscLandscape LayerLL_LL_SomeExampleFrequentArtist, Designer
NoMiscLevelLevelL_L_SomeExampleFrequentArtist, Designer
NoMiscLevel (World Partition)LWP_LWP_SomeExampleFrequentArtist, Designer
NoMiscLevel InstanceLI_LI_SomeExample_VariantFrequentArtist, Designer
NoMiscObject LibraryObjectLibraryOL_OL_SomeExampleRare
NoMiscRedirectorFrequentFix redirectors ASAP!!!
NoMiscStatic MeshStaticMeshSM_SM_SomeExample_VariantFrequentArtist
NoMiscStatic Vector FieldVectorFieldStaticVF_VF_SomeExampleRareDesigner
NoMiscTouch Interface SetupTouchInterfaceTI_TI_SomeExampleFrequentArtist, Designer
NoMiscVector CurveCurveVectorCV_CV_SomeExampleFrequentDesigner
YesNiagaraNiagara Dynamic Input ScriptNDIS_NDIS_SomeExampleSometimesArtist
YesNiagaraNiagara Effect TypeNET_NET_SomeExampleSometimesArtist
NoNiagaraNiagara EmitterNE_NE_SomeExample_VariantFrequentArtist
YesNiagaraNiagara Function ScriptNFS_NFS_SomeExampleSometimesArtist
YesNiagaraNiagara Module ScriptNMS_NMS_SomeExampleSometimesArtist
NoNiagaraNiagara Parameter CollectionNPC_NPC_SomeExampleSometimesArtist
NoNiagaraNiagara Parameter Collection InstanceNPCI_NPCI_SomeExampleSometimesArtist
NoNiagaraNiagara SystemNS_NS_SomeExample_VariantFrequentArtist
YesPaper 2DPaper FlipbookPFB_PFB_SomeExample_VariantRareArtist
YesPaper 2DSpriteSPR_SPR_SomeExample_VariantRareArtist
YesPaper 2DSprite Atlas GroupSPRG_SPRG_SomeExample_VariantRareArtist
YesPaper 2DTile MapTM_TM_SomeExample_VariantRareArtist
YesPaper 2DTile SetTS_TS_SomeExample_VariantRareArtist
YesPhysicsDestructable MeshDM_DM_SomeExample_VariantSometimesArtist, Designer
NoPhysicsPhysical MaterialPM_PM_SomeExampleSometimesDesigner
NoPhysicsPhysics AssetPHYS_PHYS_SomeExampleFrequentArtist, Designer
YesPluginAsset Placement PaletteAPP_APP_SomeExampleRareAsset Placement Editor Mode Plugin.
YesPluginSubstance Graph InstanceSGI_SGI_SomeExample_VariantSometimesSubstance Plugin.Artist
YesPluginSubstance Instance FactorSIF_SIF_SomeExample_VariantSometimesSubstance Plugin.Artist
YesProceduralProcedural Content GenerationPCG_PCG_SomeExample_VariantSometimesArtist, Designer
NoTextureCube Render TargetRTC_RTC_SomeExample_VariantSometimesArtist, Designer
NoTextureRender TargetRT_RT_SomeExample_VariantFrequentArtist, Designer
NoTextureTextureT_T_SomeExample_VariantFrequentUsually used for UI and Color LUT.Artist
NoTextureTexture (Alpha/Opacity)T__AT_SomeExample_Variant_AFrequentArtist
NoTextureTexture (Ambient Occlusion)T__OT_SomeExample_Variant_OFrequentArtist
NoTextureTexture (Base Color)T__DT_SomeExample_Variant_DFrequentBase Color Albedo Diffuse.Artist
NoTextureTexture (Displacement)T__PT_SomeExample_Variant_PFrequentArtist
NoTextureTexture (Emissive)T__ET_SomeExample_Variant_EFrequentArtist
NoTextureTexture (Flow Map)T__FT_SomeExample_Variant_FFrequentArtist
NoTextureTexture (Height)T__HT_SomeExample_Variant_HFrequentArtist
NoTextureTexture (Light Map)T__LT_SomeExample_Variant_LFrequentArtist
NoTextureTexture (Mask)T__MT_SomeExample_Variant_MFrequentArtist
NoTextureTexture (Metallic)T__TT_SomeExample_Variant_TFrequentArtist
NoTextureTexture (Normal)T__NT_SomeExample_Variant_NFrequentArtist
YesTextureTexture (Packed)T__*T_SomeExample_Variant_ORTH T_SomeExample_Variant_ORHFrequentUse texture type in RGBA order. e.g. ORMH (Ambient Occlusion Roughness Metallic Height) or ORH for RGB only (Ambient Occlusion Roughness Height).Artist
NoTextureTexture (Roughness)T__RT_SomeExample_Variant_RFrequentArtist
NoTextureTexture (Specular)T__ST_SomeExample_Variant_SFrequentArtist
NoTextureTexture CubeTC_TC_SomeExample_VariantFrequentArtist
NoTextureTexture Light ProfileTLP_TLP_SomeExample_VariantFrequentArtist
NoUIFontF_F_SomeExampleFrequentArtist
NoUISlate BrushWSB_WSB_SomeExampleSometimesArtist, Designer
NoUISlate Widget StyleWSS_WSS_SomeExampleSometimesArtist, Designer
NoUIWidget BlueprintWBP_WBP_SomeExampleFrequentArtist, Designer