No |
AI |
AI Controller |
AIController |
|
AIC_ |
|
AIC_SomeExample |
Frequent |
|
Designer |
No |
AI |
Behavior Tree |
BehaviorTree |
|
BT_ |
|
BT_SomeExample |
Frequent |
|
Designer |
No |
AI |
Behavior Tree Decorator |
BTDecorator |
|
BTD_ |
|
BTD_SomeExample |
Sometimes |
|
Designer |
No |
AI |
Behavior Tree Service |
BTService |
|
BTS_ |
|
BTS_SomeExample |
Rare |
|
Designer |
No |
AI |
Behavior Tree Task |
BTTaskNode |
|
BTT_ |
|
BTT_SomeExample |
Frequent |
|
Designer |
No |
AI |
Blackboard Data |
BlackboardData |
|
BB_ |
|
BB_SomeExample |
Frequent |
|
Designer |
Yes |
AI |
Environment Query |
EnvQuery? |
|
EQ_ |
|
EQ_SomeExample |
Rare |
Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
Yes |
AI |
Environment Query Context |
EnvQueryContext? |
|
EQC_ |
|
EQC_SomeExample |
Rare |
Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
No |
Animation |
Aim Offset |
AimOffsetBlendSpace |
|
AO_ |
|
AO_SomeExample |
Sometimes |
|
Artist |
No |
Animation |
Aim Offset 1D |
AimOffsetBlendSpace1D |
|
AO_ |
_1D |
AO_SomeExample_1D |
Sometimes |
|
Artist |
No |
Animation |
Animation Blueprint |
AnimBlueprint |
|
ABP_ |
|
ABP_SomeExample |
Frequent |
|
Artist |
No |
Animation |
Animation Composite |
AnimComposite |
|
AC_ |
|
AC_SomeExample |
Rare |
|
Artist |
No |
Animation |
Animation Montage |
AnimMontage |
|
AM_ |
|
AM_SomeExample_Variant |
Frequent |
|
Artist |
No |
Animation |
Animation Notify |
AnimNotify |
|
AN_ |
|
AN_SomeExample |
Frequent |
|
Artist |
No |
Animation |
Animation Notify State |
AnimNotifyState |
|
ANS_ |
|
ANS_SomeExample |
Frequent |
|
Artist |
No |
Animation |
Animation Sequence |
AnimSequence |
|
AS_ |
|
AS_SomeExample_Variant |
Frequent |
|
Artist |
No |
Animation |
Blend Space |
BlendSpace |
|
BS_ |
|
BS_SomeExample |
Frequent |
|
Artist |
No |
Animation |
Blend Space 1D |
BlendSpace1D |
|
BS_ |
_1D |
BS_SomeExample_1D |
Frequent |
|
Artist |
No |
Animation |
Level Sequence |
LevelSequence |
|
LS_ |
|
LS_SomeExample |
Sometimes |
|
Artist |
No |
Animation |
Morph Target |
MorphTarget |
|
MT_ |
|
MT_SomeExample |
Rare |
|
Artist |
No |
Animation |
Rig |
Rig |
|
R_ |
|
Rig_SomeExample |
Sometimes |
|
Artist |
No |
Animation |
Skeletal Mesh |
SkeletalMesh |
|
SK_ |
|
SK_SomeExample |
Frequent |
|
Artist |
No |
Animation |
Skeleton |
Skeleton |
|
SKEL_ |
|
SKEL_SomeExample |
Frequent |
|
Artist |
No |
Audio |
Dialogue Voice |
DialogueVoice |
|
ADV_ |
|
ADV_SomeExample_Variant |
Rare |
|
Mas Iyo |
No |
Audio |
Dialogue Wave |
DialogueWave |
|
ADW_ |
|
ADW_SomeExample_Variant |
Rare |
|
Mas Iyo |
No |
Audio |
Meta Sound Patch |
MetaSoundSource |
|
MSS_ |
|
MSS_SomeExample |
|
|
|
No |
Audio |
Meta Sound Source |
MetaSoundPatch |
|
MS_ |
|
MS_SomeExample |
|
|
|
No |
Audio |
Reverb Effect |
ReverbEffect |
|
AMR_ |
|
AMR_SomeExample |
Sometimes |
|
Mas Iyo |
No |
Audio |
Sound Attenuation |
SoundAttenuation |
|
AMA_ |
|
AMA_SomeExample |
Sometimes |
|
Mas Iyo |
No |
Audio |
Sound Class |
SoundClass |
|
ASC_ |
|
ASC_SomeExample |
Rare |
|
Mas Iyo |
No |
Audio |
Sound Concurrency |
SoundConcurrency |
|
ASCR_ |
|
ASCR_SomeExample |
Rare |
Should be placed after a SoundClass. |
Mas Iyo |
No |
Audio |
Sound Cue |
SoundCue |
|
Cue_ |
|
Cue_SomeExample_Variant |
Frequent |
|
Mas Iyo |
No |
Audio |
Sound Mix |
SoundMix |
|
ASM_ |
|
ASM_SomeExample |
Sometimes |
|
Mas Iyo |
No |
Audio |
Sound Wave |
SoundWave |
|
ASW_ |
|
ASW_SomeExample_Variant |
Frequent |
|
Mas Iyo |
Yes |
Audio |
Soundscape Color |
SoundscapeColor? |
|
ASSC_ |
|
ASSC_SomeExample |
Rare |
Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Mas Iyo |
Yes |
Audio |
Soundscape Palette |
SoundscapePalette? |
|
ASSP_ |
|
ASSP_SomeExample |
Rare |
Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Mas Iyo |
No |
Blueprint |
Blueprint |
Blueprint |
|
BP_ |
|
BP_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Blueprint Actor Component |
ActorComponent |
|
BPAC_ |
|
BPAC_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Blueprint Function Library |
BlueprintFunctionLibrary |
|
BPFL_ |
|
BPFL_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Blueprint Interface |
Interface |
|
BPI_ |
|
BPI_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Blueprint Macro Library |
|
|
BPML_ |
|
BPML_SomeExample |
Sometimes |
|
Designer |
No |
Blueprint |
Blueprint Scene Component |
SceneComponent |
|
BPSC_ |
|
BPSC_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Enumerator |
UserDefinedEnum |
|
E |
|
ESomeExample |
Frequent |
No underscore. |
Designer |
No |
Blueprint |
Game Instance |
GameInstance |
|
BPGI_ |
|
BPGI_SomeExample |
Frequent |
|
Designer |
No |
Blueprint |
Structure |
UserDefinedStruct |
|
F |
|
FSomeExample |
Frequent |
No underscore. |
Designer |
No |
Blueprint |
Tutorial Blueprint |
|
|
TBP_ |
|
TBP_SomeExample |
Rare |
|
Designer |
No |
Editor |
Editor Utility Blueprint |
|
|
EBP_ |
|
EBP_SomeExample |
Rare |
|
|
No |
Editor |
Lint Rule |
LintRule |
|
BPLR_ |
|
BPLR_SomeExample |
Rare |
|
|
No |
Editor |
Lint Rule Collection |
LintRule_Collection |
|
BPLRC_ |
|
BPLR_SomeExample |
Rare |
|
|
No |
Engine Framework |
Editor Utility Blueprint |
|
|
EBP_ |
|
EBP_SomeExample |
Sometimes |
|
|
No |
Engine Framework |
Editor Utility Widget Blueprint |
|
|
EWBP_ |
|
EWBP_SomeExample |
Sometimes |
|
|
No |
Engine Framework |
Game Instance |
GameInstance |
|
BPGI_ |
|
BPGI_SomeExample |
Frequent |
|
Designer |
No |
Enhanced Input |
Input Action |
InputAction |
|
IA_ |
|
IA_SomeExample |
Frequent |
|
|
No |
Enhanced Input |
Input Mapping Context |
InputMappingContext |
|
IMC_ |
|
IMC_SomeExample |
Frequent |
|
|
No |
Gameplay Ability |
Game Phase Abilities |
|
|
GP_ |
|
GP_SomeExample |
Rare |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
No |
Gameplay Ability |
Gameplay Abilities |
|
|
GA_ |
|
GA_SomeExample |
Frequent |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
No |
Gameplay Ability |
Gameplay Ability Set |
|
|
GS_ |
|
GS_SomeExample |
Frequent |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
No |
Gameplay Ability |
Gameplay Cue Notifies |
|
|
GCN_ |
|
GCN_SomeExample |
Frequent |
Lyra |
Designer |
No |
Gameplay Ability |
Gameplay Effects |
|
|
GE_ |
|
GE_SomeExample |
Frequent |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
No |
Gameplay Ability |
Gameplay Effects Execution Calculation |
|
|
GEC_ |
|
GEC_SomeExample |
Frequent |
Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. |
Designer |
Yes |
Gameplay Ability |
Latent Gameplay Cue Notifies |
|
|
GCNL_ |
|
GCNL_SomeExample |
Frequent |
Lyra |
Designer |
No |
Gameplay Framework |
Game Mode |
GameMode |
|
BPGM_ |
|
BPGM_SomeExample |
Frequent |
|
|
No |
Gameplay Framework |
Game State |
GameState |
|
BPGS_ |
|
BPGS_SomeExample |
Frequent |
|
|
No |
Gameplay Framework |
Player Controller |
PlayerController |
|
BPPC_ |
|
BPPC_SomeExample |
Frequent |
|
|
No |
Gameplay Framework |
Player State |
PlayerState |
|
BPPS_ |
|
BPPS_SomeExample |
Frequent |
|
|
No |
Material |
Material |
Material |
|
M_ |
|
M_SomeExample_Variant |
Frequent |
|
Artist, Designer |
No |
Material |
Material (Decal) |
Material |
Decal |
M_ |
_D |
M_SomeExample_Variant_D |
Sometimes |
|
Artist, Designer |
No |
Material |
Material (Light Function) |
Material |
LightFunction |
M_ |
_LF |
M_SomeExample_Variant_LF |
Sometimes |
|
Artist, Designer |
No |
Material |
Material (Post Process) |
Material |
PostProcess |
M_ |
_PP |
M_SomeExample_Variant_PP |
Frequent |
|
Artist, Designer |
No |
Material |
Material (User Interface) |
Material |
UserInterface |
M_ |
_UI |
M_SomeExample_Variant_UI |
Frequent |
|
Artist, Designer |
No |
Material |
Material (Volume) |
Material |
Volume |
M_ |
_V |
M_SomeExample_Variant_V |
Rare |
|
Artist, Designer |
No |
Material |
Material Function |
MaterialFunction |
|
MF_ |
|
MF_SomeExample MF_GroundGrass_Variant |
Frequent |
Can contain atomic number when used as layer and the output is 1 attribute material. |
Artist, Designer |
No |
Material |
Material Instance |
MaterialInstance |
PostProcess |
MI_ |
_PP |
MI_SomeExample_Variant_PP |
Frequent |
|
Artist, Designer |
No |
Material |
Material Instance |
MaterialInstance |
|
MI_ |
|
MI_SomeExample_Variant |
Frequent |
|
Artist, Designer |
No |
Material |
Material Instance (User Interface) |
MaterialInstance |
UserInterface |
MI_ |
_UI |
MI_SomeExample_Variant_UI |
Frequent |
|
Artist, Designer |
No |
Material |
Material Instance Constant |
MaterialInstanceConstant |
PostProcess |
MI_ |
_PP |
MI_SomeExample_Variant_PP |
Frequent |
|
Artist, Designer |
No |
Material |
Material Parameter Collection |
MaterialParameterCollection |
|
MPC_ |
|
MPC_SomeExample |
Frequent |
|
Artist, Designer |
No |
Material |
Subsurface Profile |
SubsurfaceProfile |
|
SP_ |
|
SP_SomeExample |
Sometimes |
|
Artist |
Yes |
Media |
Blink Media Player |
|
|
BMP_ |
|
BMP_SomeExample |
Rare |
|
Mas Iyo |
No |
Media |
File Media Source |
|
|
FMS_ |
|
FMS_SomeExample |
Rare |
|
Mas Iyo |
No |
Media |
Media Player |
MediaAssets.MediaPlayer |
|
MP_ |
|
MP_SomeExample |
Sometimes |
|
Mas Iyo |
Yes |
Media |
Media Sound Wave |
|
|
MSW_ |
|
MSW_SomeExample_Variant |
Rare |
|
Mas Iyo |
No |
Media |
Media Texture |
MediaAssets.MediaTexture |
|
MT_ |
|
MT_SomeExample_Variant |
Rare |
|
Mas Iyo |
No |
Misc |
Animated Vector Field |
VectorFieldAnimated |
|
VFA_ |
|
VFA_SomeExample |
Rare |
|
Designer |
Yes |
Misc |
Camera Anim |
CameraAnim |
|
CA_ |
|
CA_SomeExample |
Rare |
|
Designer |
No |
Misc |
Color Curve |
CurveLinearColor |
|
CC_ |
|
CC_SomeExample |
Sometimes |
|
Designer |
Yes |
Misc |
Curve Atlas |
|
|
CAT_ |
|
CAT_SomeExample |
Rare |
|
Designer |
No |
Misc |
Curve Table |
CurveTable |
|
CT_ |
|
CT_SomeExample |
Sometimes |
|
Designer |
No |
Misc |
Data Asset |
|
|
DA_ |
|
DA_SomeExample |
Frequent |
|
Designer |
No |
Misc |
Data Registry |
|
|
DR_ |
|
DR_SomeExample |
Rare |
|
Designer |
No |
Misc |
Data Table |
|
|
DT_ |
|
DT_SomeExample |
Frequent |
|
Designer |
No |
Misc |
Float Curve |
CurveFloat |
|
CF_ |
|
CF_SomeExample |
Frequent |
|
Designer |
No |
Misc |
Foliage Type |
|
|
FT_ |
|
FT_SomeExample |
Frequent |
|
Designer |
No |
Misc |
Force Feedback Effect |
ForceFeedbackEffect |
|
FFE_ |
|
FFE_SomeExample |
Sometimes |
|
Designer |
No |
Misc |
Landscape Grass Type |
|
|
LG_ |
|
LG_SomeExample |
Frequent |
|
Artist, Designer |
No |
Misc |
Landscape Layer |
|
|
LL_ |
|
LL_SomeExample |
Frequent |
|
Artist, Designer |
No |
Misc |
Level |
Level |
|
L_ |
|
L_SomeExample |
Frequent |
|
Artist, Designer |
No |
Misc |
Level (World Partition) |
|
|
LWP_ |
|
LWP_SomeExample |
Frequent |
|
Artist, Designer |
No |
Misc |
Level Instance |
|
|
LI_ |
|
LI_SomeExample_Variant |
Frequent |
|
Artist, Designer |
No |
Misc |
Object Library |
ObjectLibrary |
|
OL_ |
|
OL_SomeExample |
Rare |
|
|
No |
Misc |
Redirector |
|
|
|
|
|
Frequent |
Fix redirectors ASAP!!! |
|
No |
Misc |
Static Mesh |
StaticMesh |
|
SM_ |
|
SM_SomeExample_Variant |
Frequent |
|
Artist |
No |
Misc |
Static Vector Field |
VectorFieldStatic |
|
VF_ |
|
VF_SomeExample |
Rare |
|
Designer |
No |
Misc |
Touch Interface Setup |
TouchInterface |
|
TI_ |
|
TI_SomeExample |
Frequent |
|
Artist, Designer |
No |
Misc |
Vector Curve |
CurveVector |
|
CV_ |
|
CV_SomeExample |
Frequent |
|
Designer |
Yes |
Niagara |
Niagara Dynamic Input Script |
|
|
NDIS_ |
|
NDIS_SomeExample |
Sometimes |
|
Artist |
Yes |
Niagara |
Niagara Effect Type |
|
|
NET_ |
|
NET_SomeExample |
Sometimes |
|
Artist |
No |
Niagara |
Niagara Emitter |
|
|
NE_ |
|
NE_SomeExample_Variant |
Frequent |
|
Artist |
Yes |
Niagara |
Niagara Function Script |
|
|
NFS_ |
|
NFS_SomeExample |
Sometimes |
|
Artist |
Yes |
Niagara |
Niagara Module Script |
|
|
NMS_ |
|
NMS_SomeExample |
Sometimes |
|
Artist |
No |
Niagara |
Niagara Parameter Collection |
|
|
NPC_ |
|
NPC_SomeExample |
Sometimes |
|
Artist |
No |
Niagara |
Niagara Parameter Collection Instance |
|
|
NPCI_ |
|
NPCI_SomeExample |
Sometimes |
|
Artist |
No |
Niagara |
Niagara System |
|
|
NS_ |
|
NS_SomeExample_Variant |
Frequent |
|
Artist |
Yes |
Paper 2D |
Paper Flipbook |
|
|
PFB_ |
|
PFB_SomeExample_Variant |
Rare |
|
Artist |
Yes |
Paper 2D |
Sprite |
|
|
SPR_ |
|
SPR_SomeExample_Variant |
Rare |
|
Artist |
Yes |
Paper 2D |
Sprite Atlas Group |
|
|
SPRG_ |
|
SPRG_SomeExample_Variant |
Rare |
|
Artist |
Yes |
Paper 2D |
Tile Map |
|
|
TM_ |
|
TM_SomeExample_Variant |
Rare |
|
Artist |
Yes |
Paper 2D |
Tile Set |
|
|
TS_ |
|
TS_SomeExample_Variant |
Rare |
|
Artist |
Yes |
Physics |
Destructable Mesh |
|
|
DM_ |
|
DM_SomeExample_Variant |
Sometimes |
|
Artist, Designer |
No |
Physics |
Physical Material |
|
|
PM_ |
|
PM_SomeExample |
Sometimes |
|
Designer |
No |
Physics |
Physics Asset |
|
|
PHYS_ |
|
PHYS_SomeExample |
Frequent |
|
Artist, Designer |
Yes |
Plugin |
Asset Placement Palette |
|
|
APP_ |
|
APP_SomeExample |
Rare |
Asset Placement Editor Mode Plugin. |
|
Yes |
Plugin |
Substance Graph Instance |
|
|
SGI_ |
|
SGI_SomeExample_Variant |
Sometimes |
Substance Plugin. |
Artist |
Yes |
Plugin |
Substance Instance Factor |
|
|
SIF_ |
|
SIF_SomeExample_Variant |
Sometimes |
Substance Plugin. |
Artist |
Yes |
Procedural |
Procedural Content Generation |
|
|
PCG_ |
|
PCG_SomeExample_Variant |
Sometimes |
|
Artist, Designer |
No |
Texture |
Cube Render Target |
|
|
RTC_ |
|
RTC_SomeExample_Variant |
Sometimes |
|
Artist, Designer |
No |
Texture |
Render Target |
|
|
RT_ |
|
RT_SomeExample_Variant |
Frequent |
|
Artist, Designer |
No |
Texture |
Texture |
|
|
T_ |
|
T_SomeExample_Variant |
Frequent |
Usually used for UI and Color LUT. |
Artist |
No |
Texture |
Texture (Alpha/Opacity) |
|
|
T_ |
_A |
T_SomeExample_Variant_A |
Frequent |
|
Artist |
No |
Texture |
Texture (Ambient Occlusion) |
|
|
T_ |
_O |
T_SomeExample_Variant_O |
Frequent |
|
Artist |
No |
Texture |
Texture (Base Color) |
|
|
T_ |
_D |
T_SomeExample_Variant_D |
Frequent |
Base Color Albedo Diffuse. |
Artist |
No |
Texture |
Texture (Displacement) |
|
|
T_ |
_P |
T_SomeExample_Variant_P |
Frequent |
|
Artist |
No |
Texture |
Texture (Emissive) |
|
|
T_ |
_E |
T_SomeExample_Variant_E |
Frequent |
|
Artist |
No |
Texture |
Texture (Flow Map) |
|
|
T_ |
_F |
T_SomeExample_Variant_F |
Frequent |
|
Artist |
No |
Texture |
Texture (Height) |
|
|
T_ |
_H |
T_SomeExample_Variant_H |
Frequent |
|
Artist |
No |
Texture |
Texture (Light Map) |
|
|
T_ |
_L |
T_SomeExample_Variant_L |
Frequent |
|
Artist |
No |
Texture |
Texture (Mask) |
|
|
T_ |
_M |
T_SomeExample_Variant_M |
Frequent |
|
Artist |
No |
Texture |
Texture (Metallic) |
|
|
T_ |
_T |
T_SomeExample_Variant_T |
Frequent |
|
Artist |
No |
Texture |
Texture (Normal) |
|
|
T_ |
_N |
T_SomeExample_Variant_N |
Frequent |
|
Artist |
Yes |
Texture |
Texture (Packed) |
|
|
T_ |
_* |
T_SomeExample_Variant_ORTH T_SomeExample_Variant_ORH |
Frequent |
Use texture type in RGBA order. e.g. ORMH (Ambient Occlusion Roughness Metallic Height) or ORH for RGB only (Ambient Occlusion Roughness Height). |
Artist |
No |
Texture |
Texture (Roughness) |
|
|
T_ |
_R |
T_SomeExample_Variant_R |
Frequent |
|
Artist |
No |
Texture |
Texture (Specular) |
|
|
T_ |
_S |
T_SomeExample_Variant_S |
Frequent |
|
Artist |
No |
Texture |
Texture Cube |
|
|
TC_ |
|
TC_SomeExample_Variant |
Frequent |
|
Artist |
No |
Texture |
Texture Light Profile |
|
|
TLP_ |
|
TLP_SomeExample_Variant |
Frequent |
|
Artist |
No |
UI |
Font |
|
|
F_ |
|
F_SomeExample |
Frequent |
|
Artist |
No |
UI |
Slate Brush |
|
|
WSB_ |
|
WSB_SomeExample |
Sometimes |
|
Artist, Designer |
No |
UI |
Slate Widget Style |
|
|
WSS_ |
|
WSS_SomeExample |
Sometimes |
|
Artist, Designer |
No |
UI |
Widget Blueprint |
|
|
WBP_ |
|
WBP_SomeExample |
Frequent |
|
Artist, Designer |