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In Consideration Domain Type Class Name Variant Prefix Suffix Example Usage Frequency Notes Role Domain
No AI AI Controller AIController AIC_ AIC_SomeExample Frequent Designer
No AI Behavior Tree BehaviorTree BT_ BT_SomeExample Frequent Designer
No AI Behavior Tree Decorator BTDecorator BTD_ BTD_SomeExample Sometimes Designer
No AI Behavior Tree Service BTService BTS_ BTS_SomeExample Rare Designer
No AI Behavior Tree Task BTTaskNode BTT_ BTT_SomeExample Frequent Designer
No AI Blackboard Data BlackboardData BB_ BB_SomeExample Frequent Designer
Yes AI Environment Query EnvQuery? EQ_ EQ_SomeExample Rare Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
Yes AI Environment Query Context EnvQueryContext? EQC_ EQC_SomeExample Rare Unreal plugin (official from Epic), AI Tools that can be used for collecting data about the environment. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
No Animation Aim Offset AimOffsetBlendSpace AO_ AO_SomeExample Sometimes Artist
No Animation Aim Offset 1D AimOffsetBlendSpace1D AO_ _1D AO_SomeExample_1D Sometimes Artist
No Animation Animation Blueprint AnimBlueprint ABP_ ABP_SomeExample Frequent Artist
No Animation Animation Composite AnimComposite AC_ AC_SomeExample Rare Artist
No Animation Animation Montage AnimMontage AM_ AM_SomeExample_Variant Frequent Artist
No Animation Animation Notify AnimNotify AN_ AN_SomeExample Frequent Artist
No Animation Animation Notify State AnimNotifyState ANS_ ANS_SomeExample Frequent Artist
No Animation Animation Sequence AnimSequence AS_ AS_SomeExample_Variant Frequent Artist
No Animation Blend Space BlendSpace BS_ BS_SomeExample Frequent Artist
No Animation Blend Space 1D BlendSpace1D BS_ _1D BS_SomeExample_1D Frequent Artist
No Animation Level Sequence LevelSequence LS_ LS_SomeExample Sometimes Artist
No Animation Morph Target MorphTarget MT_ MT_SomeExample Rare Artist
No Animation Rig Rig R_ Rig_SomeExample Sometimes Artist
No Animation Skeletal Mesh SkeletalMesh SK_ SK_SomeExample Frequent Artist
No Animation Skeleton Skeleton SKEL_ SKEL_SomeExample Frequent Artist
No Audio Dialogue Voice DialogueVoice ADV_ ADV_SomeExample_Variant Rare Mas Iyo
No Audio Dialogue Wave DialogueWave ADW_ ADW_SomeExample_Variant Rare Mas Iyo
No Audio Meta Sound Patch MetaSoundSource MSS_ MSS_SomeExample
No Audio Meta Sound Source MetaSoundPatch MS_ MS_SomeExample
No Audio Reverb Effect ReverbEffect AMR_ AMR_SomeExample Sometimes Mas Iyo
No Audio Sound Attenuation SoundAttenuation AMA_ AMA_SomeExample Sometimes Mas Iyo
No Audio Sound Class SoundClass ASC_ ASC_SomeExample Rare Mas Iyo
No Audio Sound Concurrency SoundConcurrency ASCR_ ASCR_SomeExample Rare Should be placed after a SoundClass. Mas Iyo
No Audio Sound Cue SoundCue Cue_ Cue_SomeExample_Variant Frequent Mas Iyo
No Audio Sound Mix SoundMix ASM_ ASM_SomeExample Sometimes Mas Iyo
No Audio Sound Wave SoundWave ASW_ ASW_SomeExample_Variant Frequent Mas Iyo
Yes Audio Soundscape Color SoundscapeColor? ASSC_ ASSC_SomeExample Rare Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Mas Iyo
Yes Audio Soundscape Palette SoundscapePalette? ASSP_ ASSP_SomeExample Rare Unreal plugin (official from Epic) that procedurally generates ambient sounds which are streamed as the player moves around the world. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Mas Iyo
No Blueprint Blueprint Blueprint BP_ BP_SomeExample Frequent Designer
No Blueprint Blueprint Actor Component ActorComponent BPAC_ BPAC_SomeExample Frequent Designer
No Blueprint Blueprint Function Library BlueprintFunctionLibrary BPFL_ BPFL_SomeExample Frequent Designer
No Blueprint Blueprint Interface Interface BPI_ BPI_SomeExample Frequent Designer
No Blueprint Blueprint Macro Library BPML_ BPML_SomeExample Sometimes Designer
No Blueprint Blueprint Scene Component SceneComponent BPSC_ BPSC_SomeExample Frequent Designer
No Blueprint Enumerator UserDefinedEnum E ESomeExample Frequent No underscore. Designer
No Blueprint Game Instance GameInstance BPGI_ BPGI_SomeExample Frequent Designer
No Blueprint Structure UserDefinedStruct F FSomeExample Frequent No underscore. Designer
No Blueprint Tutorial Blueprint TBP_ TBP_SomeExample Rare Designer
No Editor Editor Utility Blueprint EBP_ EBP_SomeExample Rare
No Editor Lint Rule LintRule BPLR_ BPLR_SomeExample Rare
No Editor Lint Rule Collection LintRule_Collection BPLRC_ BPLR_SomeExample Rare
No Engine Framework Editor Utility Blueprint EBP_ EBP_SomeExample Sometimes
No Engine Framework Editor Utility Widget Blueprint EWBP_ EWBP_SomeExample Sometimes
No Engine Framework Game Instance GameInstance BPGI_ BPGI_SomeExample Frequent Designer
No Enhanced Input Input Action InputAction IA_ IA_SomeExample Frequent
No Enhanced Input Input Mapping Context InputMappingContext IMC_ IMC_SomeExample Frequent
No Gameplay Ability Game Phase Abilities GP_ GP_SomeExample Rare Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
No Gameplay Ability Gameplay Abilities GA_ GA_SomeExample Frequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
No Gameplay Ability Gameplay Ability Set GS_ GS_SomeExample Frequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
No Gameplay Ability Gameplay Cue Notifies GCN_ GCN_SomeExample Frequent Lyra Designer
No Gameplay Ability Gameplay Effects GE_ GE_SomeExample Frequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
No Gameplay Ability Gameplay Effects Execution Calculation GEC_ GEC_SomeExample Frequent Unreal plugin (official from Epic) that provide for ability framework and handle multiplayer problem. Not available in AgateLinter by default because using plugins that not commonly used. Need to add it manually in AgateLinter rule set when using it. Designer
Yes Gameplay Ability Latent Gameplay Cue Notifies GCNL_ GCNL_SomeExample Frequent Lyra Designer
No Gameplay Framework Game Mode GameMode BPGM_ BPGM_SomeExample Frequent
No Gameplay Framework Game State GameState BPGS_ BPGS_SomeExample Frequent
No Gameplay Framework Player Controller PlayerController BPPC_ BPPC_SomeExample Frequent
No Gameplay Framework Player State PlayerState BPPS_ BPPS_SomeExample Frequent
No Material Material Material M_ M_SomeExample_Variant Frequent Artist, Designer
No Material Material (Decal) Material Decal M_ _D M_SomeExample_Variant_D Sometimes Artist, Designer
No Material Material (Light Function) Material LightFunction M_ _LF M_SomeExample_Variant_LF Sometimes Artist, Designer
No Material Material (Post Process) Material PostProcess M_ _PP M_SomeExample_Variant_PP Frequent Artist, Designer
No Material Material (User Interface) Material UserInterface M_ _UI M_SomeExample_Variant_UI Frequent Artist, Designer
No Material Material (Volume) Material Volume M_ _V M_SomeExample_Variant_V Rare Artist, Designer
No Material Material Function MaterialFunction MF_ MF_SomeExample MF_GroundGrass_Variant Frequent Can contain atomic number when used as layer and the output is 1 attribute material. Artist, Designer
No Material Material Instance MaterialInstance PostProcess MI_ _PP MI_SomeExample_Variant_PP Frequent Artist, Designer
No Material Material Instance MaterialInstance MI_ MI_SomeExample_Variant Frequent Artist, Designer
No Material Material Instance (User Interface) MaterialInstance UserInterface MI_ _UI MI_SomeExample_Variant_UI Frequent Artist, Designer
No Material Material Instance Constant MaterialInstanceConstant PostProcess MI_ _PP MI_SomeExample_Variant_PP Frequent Artist, Designer
No Material Material Parameter Collection MaterialParameterCollection MPC_ MPC_SomeExample Frequent Artist, Designer
No Material Subsurface Profile SubsurfaceProfile SP_ SP_SomeExample Sometimes Artist
Yes Media Blink Media Player BMP_ BMP_SomeExample Rare Mas Iyo
No Media File Media Source FMS_ FMS_SomeExample Rare Mas Iyo
No Media Media Player MediaAssets.MediaPlayer MP_ MP_SomeExample Sometimes Mas Iyo
Yes Media Media Sound Wave MSW_ MSW_SomeExample_Variant Rare Mas Iyo
No Media Media Texture MediaAssets.MediaTexture MT_ MT_SomeExample_Variant Rare Mas Iyo
No Misc Animated Vector Field VectorFieldAnimated VFA_ VFA_SomeExample Rare Designer
Yes Misc Camera Anim CameraAnim CA_ CA_SomeExample Rare Designer
No Misc Color Curve CurveLinearColor CC_ CC_SomeExample Sometimes Designer
Yes Misc Curve Atlas CAT_ CAT_SomeExample Rare Designer
No Misc Curve Table CurveTable CT_ CT_SomeExample Sometimes Designer
No Misc Data Asset DA_ DA_SomeExample Frequent Designer
No Misc Data Registry DR_ DR_SomeExample Rare Designer
No Misc Data Table DT_ DT_SomeExample Frequent Designer
No Misc Float Curve CurveFloat CF_ CF_SomeExample Frequent Designer
No Misc Foliage Type FT_ FT_SomeExample Frequent Designer
No Misc Force Feedback Effect ForceFeedbackEffect FFE_ FFE_SomeExample Sometimes Designer
No Misc Landscape Grass Type LG_ LG_SomeExample Frequent Artist, Designer
No Misc Landscape Layer LL_ LL_SomeExample Frequent Artist, Designer
No Misc Level Level L_ L_SomeExample Frequent Artist, Designer
No Misc Level (World Partition) LWP_ LWP_SomeExample Frequent Artist, Designer
No Misc Level Instance LI_ LI_SomeExample_Variant Frequent Artist, Designer
No Misc Object Library ObjectLibrary OL_ OL_SomeExample Rare
No Misc Redirector Frequent Fix redirectors ASAP!!!
No Misc Static Mesh StaticMesh SM_ SM_SomeExample_Variant Frequent Artist
No Misc Static Vector Field VectorFieldStatic VF_ VF_SomeExample Rare Designer
No Misc Touch Interface Setup TouchInterface TI_ TI_SomeExample Frequent Artist, Designer
No Misc Vector Curve CurveVector CV_ CV_SomeExample Frequent Designer
Yes Niagara Niagara Dynamic Input Script NDIS_ NDIS_SomeExample Sometimes Artist
Yes Niagara Niagara Effect Type NET_ NET_SomeExample Sometimes Artist
No Niagara Niagara Emitter NE_ NE_SomeExample_Variant Frequent Artist
Yes Niagara Niagara Function Script NFS_ NFS_SomeExample Sometimes Artist
Yes Niagara Niagara Module Script NMS_ NMS_SomeExample Sometimes Artist
No Niagara Niagara Parameter Collection NPC_ NPC_SomeExample Sometimes Artist
No Niagara Niagara Parameter Collection Instance NPCI_ NPCI_SomeExample Sometimes Artist
No Niagara Niagara System NS_ NS_SomeExample_Variant Frequent Artist
Yes Paper 2D Paper Flipbook PFB_ PFB_SomeExample_Variant Rare Artist
Yes Paper 2D Sprite SPR_ SPR_SomeExample_Variant Rare Artist
Yes Paper 2D Sprite Atlas Group SPRG_ SPRG_SomeExample_Variant Rare Artist
Yes Paper 2D Tile Map TM_ TM_SomeExample_Variant Rare Artist
Yes Paper 2D Tile Set TS_ TS_SomeExample_Variant Rare Artist
Yes Physics Destructable Mesh DM_ DM_SomeExample_Variant Sometimes Artist, Designer
No Physics Physical Material PM_ PM_SomeExample Sometimes Designer
No Physics Physics Asset PHYS_ PHYS_SomeExample Frequent Artist, Designer
Yes Plugin Asset Placement Palette APP_ APP_SomeExample Rare Asset Placement Editor Mode Plugin.
Yes Plugin Substance Graph Instance SGI_ SGI_SomeExample_Variant Sometimes Substance Plugin. Artist
Yes Plugin Substance Instance Factor SIF_ SIF_SomeExample_Variant Sometimes Substance Plugin. Artist
Yes Procedural Procedural Content Generation PCG_ PCG_SomeExample_Variant Sometimes Artist, Designer
No Texture Cube Render Target RTC_ RTC_SomeExample_Variant Sometimes Artist, Designer
No Texture Render Target RT_ RT_SomeExample_Variant Frequent Artist, Designer
No Texture Texture T_ T_SomeExample_Variant Frequent Usually used for UI and Color LUT. Artist
No Texture Texture (Alpha/Opacity) T_ _A T_SomeExample_Variant_A Frequent Artist
No Texture Texture (Ambient Occlusion) T_ _O T_SomeExample_Variant_O Frequent Artist
No Texture Texture (Base Color) T_ _D T_SomeExample_Variant_D Frequent Base Color Albedo Diffuse. Artist
No Texture Texture (Displacement) T_ _P T_SomeExample_Variant_P Frequent Artist
No Texture Texture (Emissive) T_ _E T_SomeExample_Variant_E Frequent Artist
No Texture Texture (Flow Map) T_ _F T_SomeExample_Variant_F Frequent Artist
No Texture Texture (Height) T_ _H T_SomeExample_Variant_H Frequent Artist
No Texture Texture (Light Map) T_ _L T_SomeExample_Variant_L Frequent Artist
No Texture Texture (Mask) T_ _M T_SomeExample_Variant_M Frequent Artist
No Texture Texture (Metallic) T_ _T T_SomeExample_Variant_T Frequent Artist
No Texture Texture (Normal) T_ _N T_SomeExample_Variant_N Frequent Artist
Yes Texture Texture (Packed) T_ _* T_SomeExample_Variant_ORTH T_SomeExample_Variant_ORH Frequent Use texture type in RGBA order. e.g. ORMH (Ambient Occlusion Roughness Metallic Height) or ORH for RGB only (Ambient Occlusion Roughness Height). Artist
No Texture Texture (Roughness) T_ _R T_SomeExample_Variant_R Frequent Artist
No Texture Texture (Specular) T_ _S T_SomeExample_Variant_S Frequent Artist
No Texture Texture Cube TC_ TC_SomeExample_Variant Frequent Artist
No Texture Texture Light Profile TLP_ TLP_SomeExample_Variant Frequent Artist
No UI Font F_ F_SomeExample Frequent Artist
No UI Slate Brush WSB_ WSB_SomeExample Sometimes Artist, Designer
No UI Slate Widget Style WSS_ WSS_SomeExample Sometimes Artist, Designer
No UI Widget Blueprint WBP_ WBP_SomeExample Frequent Artist, Designer