Advanced Search
Search Results
26 total results found
Playfab Load Balancing
Key Problem What is the state of Load Balancing fir Fusion if integrated with playfab Expected Output/Definition of Done A sample op game using playfab Load Balancing Key Solution Describe expected output here
Shared Mode
Expected Output What is Shared Mode here refer to? How to implement Shared Mode Any insight on using Shared Mode Key Solution In Shared Mode, we will start a Game Client that will connect to Game Server in the Photon Cloud. We must not set DisableClientSessi...
Switch Character Controller Input
Key Problem Toggle between player input and AI input on disconnect Takeover input authority for another object (bots) if the need arises and vice versa. Expected Output/Definition of Done able to switch from player-controlled to AI-controlled and other way ...
Switch from Single to Multiplayer Mode
Key Problem Switch from single-player mode to multiplayer mode and vice versa Expected Output/Definition of Done Able to switch from single-player mode to multiplayer mode and vice versa Key Solution To separate a single and multiplayer mode. Developer can mod...
Sync Animation Handling
Key Problem How to sync animation between client Expected Output/Definition of Done Best application on how to sync animation Key Solution 🔑 [Click here for repository link](https://gategit.agate.id/tech/research-department/eizper-rebase/-/tree/6-animation-ha...
What is Network Tick Rate
Key Problem What is Tick Rate What Tick Rate changes impact to How to estimate proper tick rate value for each game How to Set Tick Rate What is maximal tick rate and best practice Key Solution Tick rate number is in Hz which is like FPS and 30 is the least to...