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Use an Ability

  • To use an Ability, first, we need to assign the ability to the character in the Initial Abilities.

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  • After that, let's create a blueprint that will execute the ability whenever we pressed an input that we will assign (In this phase, create some Input Action first if you want to use Unreal New Input, but it is up to you).

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    The nodes is quitely simple, when we pressed the button, let's call Press Ability, and when we want to released that, let's call Release Ability.
  • Let's just play then.