What is Network Tick Rate
Key Problem
UploadWhat Inis ProgressTick Rate
What Tick Rate changes impact to
How to estimate proper tick rate value for each game
How to Set Tick Rate
What is maximal tick rate and best practice
Key Solution
Tick rate number is in Hz which is like FPS and 30 is the least tolerable number for now
Research Notes
- Network Tick Rate can be set from "Assets\Photon\Fusion\Resources\NetworkProjectConfig.fusion”
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The default value for tick rate is 60
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Lowest tolerable value is around 20-30
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With lower values it seems only the host is having visual problems (laggy)
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List tick rate from other games.
Game Tick Rate (Hz) | League of Legends | 30 | | Dota 2 | 64 | | Valorant | 63 | | Counter-Strike: Global Offensive | 64 & 128 | | Team Fortress 2 | 66 | | Overwatch | 63 |
Source: https://win.gg/news/heres-what-tick-rate-means-and-which-games-have-the-highest/
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Below some test on Tick rate both on server and client in authoritative server.
- There is no issue if both client and server have the same tick rate or when the client has a lower tick rate than the server.
- If some client set to has tick rate over the server's tick rate, jittery happen on the local client, while on remote and server that client does not possess its local issues.
- Since both client and server can modify tick rate anytime, maybe locking both instances into the same tick rate would reduce some tick rate-related issues?