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[S-Unreal-011] C++ Standardization
📂 **Agate GDD** In this article: Overview This section will focus on Blueprint classes and their internals. When possible, style rules conform to Epic's Coding Standard. ⚠️ Please notes that C++ standardization is different with Blueprint standardization—t...
[S-Unreal-010] Blueprint Standardization
đź“‚ **Agate GDD** In this article: Overview In the dynamic realm of Unreal Engine game development, where artists, programmers, game designers, producers, and more collaborate to shape interactive experiences, blueprint standardization emerges as a fundamenta...
[S-Unreal-009] Maps Standardization
đź“‚ **Agate GDD** In this article: Overview Within the intricate domain of game development, where diverse talents - artists, programmers, game designers, producers, and more - unite to create immersive worlds, maps standardization serves as a linchpin for de...
[S-Unreal-008] Niagara Particle System Standardization
đź“‚ **Agate GDD** In this article: Overview In the dynamic and collaborative world of game development, where artists, programmers, game designers, producers, and more join forces to create captivating experiences, the standardization of particle effects emer...
[S-Unreal-007] Media Standardization
đź“‚ **Agate GDD** In this article: Overview Within the intricate realm of game development, where a diverse array of professionals - from artists to programmers to game designers - collaborate to craft immersive experiences, media standardization emerges as a...
[S-Unreal-006] Skeletal Meshes Standardization
📂 **Agate GDD** In this article: Overview Our [NAME] Standard is enforced for [Purpose of standard] Paragraph summarizing policy for quick info to the reader if they are reading the right doc Scope This standardization cover the Unreal Style Guideline abou...
[S-Unreal-005] Static Meshes Standardization
📂 **Agate GDD** In this article: Overview In the intricate realm of game development, where an array of talents—artists, programmers, game designers, producers, and more—collaborate to construct interactive worlds, the standardization of static meshes stand...
[S-Production-001] General Naming Convention
đź“‚ **Agate GDD** In this article: Overview In the intricate world of game development, where diverse talents collaborate to craft interactive experiences, the enforcement of a general naming standard proves indispensable. These standards establish a shared l...
[G-Production-001] Development Principles
đź“‚ **Agate GDD** In this article: Overview These development principles, inspired by the Idiomatic.js Style Guide, are a concise set of guidelines to ensure a harmonious and effective development process. They emphasize the importance of adhering to existing...
[S-Unreal] Unreal Style Guidelines
đź“‚ **Agate GDD** In this article: Overview [G-Production-001] Principles [S-Unreal-001] Terminology [S-Unreal-002] Asset Naming Convention [S-Unreal-003] Folder Structure & Naming Convention [S-Unreal-004] Textures Standardization [S-Unreal-005] Static ...
[S-Unreal-004] Textures Standardization
đź“‚ **Agate GDD** In this article: Overview In the dynamic landscape of game development, where artists, programmers, game designers, producers, and more collaborate to craft captivating worlds, texture standardization plays a pivotal role in ensuring a seaml...
[S-Unreal-003] Unreal Folder Structure & Naming Convention
đź“‚ **Agate GDD** In this article: Overview In the intricate tapestry of game development, where artists, programmers, game designers, producers, and various talents converge to create immersive experiences, an organized and standardized folder structure and ...
[S-Unreal-001] Unreal Standardization Terminology
đź“‚ **Agate GDD** In this article: Overview The Terminology section serves as a vital reference within this document, designed to enhance clarity and facilitate effective communication. It contains definitions, explanations, and context for the key terms, abb...
[S-Unreal-002] Unreal Asset Naming Convention
đź“‚ **Agate GDD** In this article: Overview In the multifaceted realm of game development, where artistic creativity and technical precision intertwine, asset naming conventions emerge as the linchpin of a seamless and productive collaboration. These conventi...