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14 total results found

[S-Unreal-011] C++ Standardization

Agate Convention, Standard & Policies Standard

📂 **Agate GDD** In this article: Overview This section will focus on Blueprint classes and their internals. When possible, style rules conform to Epic's Coding Standard. ⚠️ Please notes that C++ standardization is different with Blueprint standardization—t...

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unreal

[S-Unreal-010] Blueprint Standardization

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đź“‚ **Agate GDD** In this article: Overview In the dynamic realm of Unreal Engine game development, where artists, programmers, game designers, producers, and more collaborate to shape interactive experiences, blueprint standardization emerges as a fundamenta...

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standardization
unreal

[S-Unreal-009] Maps Standardization

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đź“‚ **Agate GDD** In this article: Overview Within the intricate domain of game development, where diverse talents - artists, programmers, game designers, producers, and more - unite to create immersive worlds, maps standardization serves as a linchpin for de...

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unreal

[S-Unreal-008] Niagara Particle System Standardization

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đź“‚ **Agate GDD** In this article: Overview In the dynamic and collaborative world of game development, where artists, programmers, game designers, producers, and more join forces to create captivating experiences, the standardization of particle effects emer...

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standardization
unreal

[S-Unreal-007] Media Standardization

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đź“‚ **Agate GDD** In this article: Overview Within the intricate realm of game development, where a diverse array of professionals - from artists to programmers to game designers - collaborate to craft immersive experiences, media standardization emerges as a...

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standardization
unreal

[S-Unreal-006] Skeletal Meshes Standardization

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📂 **Agate GDD** In this article: Overview Our [NAME] Standard is enforced for [Purpose of standard] Paragraph summarizing policy for quick info to the reader if they are reading the right doc Scope This standardization cover the Unreal Style Guideline abou...

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[S-Unreal-005] Static Meshes Standardization

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📂 **Agate GDD** In this article: Overview In the intricate realm of game development, where an array of talents—artists, programmers, game designers, producers, and more—collaborate to construct interactive worlds, the standardization of static meshes stand...

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unreal

[S-Production-001] General Naming Convention

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đź“‚ **Agate GDD** In this article: Overview In the intricate world of game development, where diverse talents collaborate to craft interactive experiences, the enforcement of a general naming standard proves indispensable. These standards establish a shared l...

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unreal

[G-Production-001] Development Principles

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đź“‚ **Agate GDD** In this article: Overview These development principles, inspired by the Idiomatic.js Style Guide, are a concise set of guidelines to ensure a harmonious and effective development process. They emphasize the importance of adhering to existing...

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unreal

[S-Unreal] Unreal Style Guidelines

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đź“‚ **Agate GDD** In this article: Overview [G-Production-001] Principles [S-Unreal-001] Terminology [S-Unreal-002] Asset Naming Convention [S-Unreal-003] Folder Structure & Naming Convention [S-Unreal-004] Textures Standardization [S-Unreal-005] Static ...

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[S-Unreal-004] Textures Standardization

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đź“‚ **Agate GDD** In this article: Overview In the dynamic landscape of game development, where artists, programmers, game designers, producers, and more collaborate to craft captivating worlds, texture standardization plays a pivotal role in ensuring a seaml...

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unreal

[S-Unreal-003] Unreal Folder Structure & Naming Convention

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đź“‚ **Agate GDD** In this article: Overview In the intricate tapestry of game development, where artists, programmers, game designers, producers, and various talents converge to create immersive experiences, an organized and standardized folder structure and ...

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unreal

[S-Unreal-001] Unreal Standardization Terminology

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đź“‚ **Agate GDD** In this article: Overview The Terminology section serves as a vital reference within this document, designed to enhance clarity and facilitate effective communication. It contains definitions, explanations, and context for the key terms, abb...

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[S-Unreal-002] Unreal Asset Naming Convention

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đź“‚ **Agate GDD** In this article: Overview In the multifaceted realm of game development, where artistic creativity and technical precision intertwine, asset naming conventions emerge as the linchpin of a seamless and productive collaboration. These conventi...

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unreal