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2 Tone Hair Shader
Key Problem Finding the best practice on how to blend 2 color for hair. The common practice in blending color usually done with alpha channel, but since alpha channel will be used for hair transparency / alpha testing, it can not be used. Possible Solutions If...
Agate Unity Package Standard
Versioning We Use Semantic Versioning to version our packages Semantic Versioning 2.0.0 Versioning Naming com.agatestudio.{teamname}.{modulename} com.agatestudio.{teamname}.{modulename}.{suffix1} Rules: Package names use only lowercase letters, digits, hypens...
Agate Unity Package Template
✍ Last Updated : November 4, 2022 🚪 Prequisite Knowledge (Optional) Describe Initial Knowledge that reader need to know before reading this article [Publishing New Package to Registry](Publishing New Package to Registry 39c5e426a10f49e7b0c62782bbe2c302.md) [Cr...
Attaching Animated Clothing
Expected Output User/player should be able to change clothing and then the clothing should be animated following the character they are attached to. Key Problem When attaching prefabs that need to use the same animations to the character (e.g clothing items), ...
Blend shape is causing visible seams
Key Problem Visible seam on mesh when blend shape is applied, even after transferring normal data from seamless mesh Expected Result No seam on mesh when blend shape is applied Key Solution Set blend shape normal to none
Body Shape Change using Vertex Extrusion
Expected Output User can change body shape using a slider. Clothing and other accessories are expected to follow the body shape. Key Problem When there are a lot of Clothing and Accessories, authoring every one of them to match the body shape could become tedi...
Building Unity Headless Docker Image
✍ Last Updated : September 19, 2022 🚪 Prequisite Knowledge (Optional) ‣ Unity Project Build Process [Containerization / Docker](Containerization Docker 2e0ce73ff63b419d9e2782d79c4cc440.md) [Build Docker Image for Minikube](Build Docker Image for Minikube e00b...
Changing facial features and body shape using blendshapes
✍ Last Updated : September 2, 2022 🚪 Prequisite Knowledge (Optional) Unity’s SkinnedMeshRenderer ❓ Key Question / Problem / Issue How to populate a list of buttons that can change a 3d model feature using blendshapes ✅ Expected Output/Definition of Done End ...
Character Creation Attaching Clothing and Accessories
Key Problem Looking for any possible way in attaching clothing and accessories to character Expected Output Find the best practice on how to attach clothing and accessories to character Possible Solutions Using prefabs for Clothing and Accessories. Pros : E...
Character Creation : Fluttering Cape
Expected Output User can select clothing that can react to physics Key Problem Real-time mesh swapping (changing SkinnedMeshRenderer.mesh) will break Unity’s Built-in Cloth Physics since Cloth Physics works at vertex level in the mesh renderer. [freemake.com L...
Character Creation Insight From Gilbran
ℹ️ **Source** : [Art Dept-Gilbran-17022022](https://www.notion.so/Art-Dept-Gilbran-17022022-c7f32dd5c620476fa38e235a37d32674) 1. Base Body (Artist) Base Body Setup skin and model thoroughly as a baseline (Artist) Set Blend Shape and Shape Keys define ...
Character Height Modification
✍ Last Updated : August 24, 2022 🚪 Prequisite Knowledge (Optional) Know how to use Unity C# programming ❓ Key Question / Problem / Issue How to set character’s height without making the character looks distorted ✅ Expected Output/Definition of Done User able t...
Create Unity Package
✍ Last Updated : November 4, 2022 🚪 Prequisite Knowledge (Optional) Describe Initial Knowledge that reader need to know before reading this article [Unity 3D](Unity 3D 5532e59028e74dd5938b01064478ba74.md) [Unity 3D Assembly Definitions](Unity 3D Assembly Defin...
Eye movement using UV shifting
✍ Last Updated : September 5, 2022 🚪 Prequisite Knowledge (Optional) Unity’s material and shader ❓ Key Question / Problem / Issue How to make character’s eye tracking an object ✅ Expected Output/Definition of Done Character, which is a 3D animated object has h...
Fluid Behaviour Tree
GitHub - ashblue/fluid-behavior-tree: Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
gRPC in Unity3D
✍ Last Updated : November 25, 2022 🚪 Prequisite Knowledge (Optional) Describe Initial Knowledge that reader need to know before reading this article [gRPC](gRPC 9752fbf9cb004f05b234ee169ccd8b2c.md) [Unity 3D](Unity 3D 5532e59028e74dd5938b01064478ba74.md) ❓ Key...
Hair And Clothing Physics
Key Problem Using Unity Chan’s Spring Bone doesn’t yield realistic physics especially when the hair/clothing needs to interact with other colliders Expected Output Hair and clothing need to be able to interact with other colliders realistically. Possible Solut...
Hair Physic Bones Breaking when Disabled
Key Problem When using Hair/Clothing physics as mentioned in this [article](Hair And Clothing Physics 0bf83805238d40ca9429d23f7121d843.md), the hair/clothing physics bones and joints are breaking apart when the gameObject is inactive then reactivated. Expected...
How to Prevent Package CodeStripping IL2CPP Unity
✍ Last Updated : November 15, 2022 🚪 Prequisite Knowledge (Optional) Describe Initial Knowledge that reader need to know before reading this article ❓ Key Question / Problem / Issue How to prevent package code stripping in IL2CPP Unity ✅ Expected Output/Defini...
Installing Unity Package From Scoped Registry
✍ Last Updated : November 4, 2022 🚪 Prequisite Knowledge (Optional) Describe Initial Knowledge that reader need to know before reading this article Opening [Unity 3D](Unity 3D 5532e59028e74dd5938b01064478ba74.md) Editor ❓ Key Question / Problem / Issue Desc...