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20 total results found

[S-Git-001] Project Repository Group Structure & Project Repository Naming Convention

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview Our Git convention name is enforced to make cost reporting, grouping, and searching easier. For example, this approach will make sure that every cost in infrastructure such as server labeled the same as the finance ...

convention
git
quest
standardization

[PR-Production-2023] How to Get Project Repository

Agate Convention, Standard & Policies Procedure

đź“‚ **Agate GDD** In This Article: Overview Purpose This procedure shows you how to get repository when starting a quest. Applicability/Scope This procedure is applicable to all FullSKU quest. Prerequisites Responsibilities Producer: Responsible to requ...

git
quest
request
workflow

[PR-Production-2022] How to Setup Repository

Agate Convention, Standard & Policies Procedure

đź“‚ **Agate GDD** In This Article: Overview Purpose This procedure shows you how to setup repository when starting a quest Applicability/Scope This procedure is applicable to all EB quest Prerequisites Responsibilities Producer: responsible to request rep...

git
quest
request
workflow

[PR-Keystore-2018] Keystore Google (2018-2022)

Agate Convention, Standard & Policies Procedure

This SOP was enforced to prevent lost of keystore from necro project that needs to be updated. Copy keystore from NAS in: AgateStudio/Private/Keystore/user.keystore đź’ˇ To access NAS, please refer to this guide. The directory access is limited to specific ...

convention
play-store
quest
standardization

How to Request Crew (New Project)

Agate Convention, Standard & Policies Procedure

đź“‚ **Agate GDD** In This Article: Overview Purpose This procedure shows you the flow of requesting crew to fill new project Applicability/Scope This Procedure is applicable to all EB quest Prerequisites Responsibilities Business team: responsible to crea...

quest
request
workflow

[S-Unreal-011] C++ Standardization

Agate Convention, Standard & Policies Standard

📂 **Agate GDD** In this article: Overview This section will focus on Blueprint classes and their internals. When possible, style rules conform to Epic's Coding Standard. ⚠️ Please notes that C++ standardization is different with Blueprint standardization—t...

convention
quest
standardization
unreal

[S-Unreal-010] Blueprint Standardization

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the dynamic realm of Unreal Engine game development, where artists, programmers, game designers, producers, and more collaborate to shape interactive experiences, blueprint standardization emerges as a fundamenta...

convention
quest
standardization
unreal

[S-Unreal-009] Maps Standardization

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview Within the intricate domain of game development, where diverse talents - artists, programmers, game designers, producers, and more - unite to create immersive worlds, maps standardization serves as a linchpin for de...

convention
quest
standardization
unreal

[S-Unreal-008] Niagara Particle System Standardization

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the dynamic and collaborative world of game development, where artists, programmers, game designers, producers, and more join forces to create captivating experiences, the standardization of particle effects emer...

convention
quest
standardization
unreal

[S-Unreal-007] Media Standardization

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview Within the intricate realm of game development, where a diverse array of professionals - from artists to programmers to game designers - collaborate to craft immersive experiences, media standardization emerges as a...

convention
quest
standardization
unreal

[S-Unreal-006] Skeletal Meshes Standardization

Agate Convention, Standard & Policies Standard

📂 **Agate GDD** In this article: Overview Our [NAME] Standard is enforced for [Purpose of standard] Paragraph summarizing policy for quick info to the reader if they are reading the right doc Scope This standardization cover the Unreal Style Guideline abou...

convention
quest
standardization
unreal

[S-Unreal-005] Static Meshes Standardization

Agate Convention, Standard & Policies Standard

📂 **Agate GDD** In this article: Overview In the intricate realm of game development, where an array of talents—artists, programmers, game designers, producers, and more—collaborate to construct interactive worlds, the standardization of static meshes stand...

convention
quest
standardization
unreal

[S-Production-001] General Naming Convention

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the intricate world of game development, where diverse talents collaborate to craft interactive experiences, the enforcement of a general naming standard proves indispensable. These standards establish a shared l...

convention
quest
standardization
unreal

[G-Production-001] Development Principles

Agate Convention, Standard & Policies Guideline

đź“‚ **Agate GDD** In this article: Overview These development principles, inspired by the Idiomatic.js Style Guide, are a concise set of guidelines to ensure a harmonious and effective development process. They emphasize the importance of adhering to existing...

convention
quest
standardization
unreal

[S-Unreal] Unreal Style Guidelines

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview [G-Production-001] Principles [S-Unreal-001] Terminology [S-Unreal-002] Asset Naming Convention [S-Unreal-003] Folder Structure & Naming Convention [S-Unreal-004] Textures Standardization [S-Unreal-005] Static ...

convention
quest
unreal

[S-Unreal-004] Textures Standardization

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the dynamic landscape of game development, where artists, programmers, game designers, producers, and more collaborate to craft captivating worlds, texture standardization plays a pivotal role in ensuring a seaml...

convention
quest
standardization
unreal

[S-Unreal-003] Unreal Folder Structure & Naming Convention

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the intricate tapestry of game development, where artists, programmers, game designers, producers, and various talents converge to create immersive experiences, an organized and standardized folder structure and ...

convention
quest
standardization
unreal

[S-Unreal-001] Unreal Standardization Terminology

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview The Terminology section serves as a vital reference within this document, designed to enhance clarity and facilitate effective communication. It contains definitions, explanations, and context for the key terms, abb...

convention
quest
standardization
unreal

[S-Unreal-002] Unreal Asset Naming Convention

Agate Convention, Standard & Policies Standard

đź“‚ **Agate GDD** In this article: Overview In the multifaceted realm of game development, where artistic creativity and technical precision intertwine, asset naming conventions emerge as the linchpin of a seamless and productive collaboration. These conventi...

convention
quest
standardization
unreal

[PR-Keystore-2023] Keystore Google (2023-Now)

Agate Convention, Standard & Policies Procedure

đź“‚ **Agate GDD** In This Article: Overview This document will give you explanation about how to fill setup keystore for your project. Purpose This SOP was enforced to prevent lost of keystore from necro project that needs to be updated. Applicability/Scope T...

convention
play-store
quest
standardization