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SOP Template
📂 **Agate GDD** In This Article: Overview Paragraph summarizing this SOP for quick info to the reader if they are reading the right doc Purpose Purpose of the SOP Applicability/Scope When is this SOP applicable, what activities this SOP relate to Prerequisi...
Standard Template
📂 **Agate GDD** In this article: Standard Brief Our [NAME] Standard is enforced for [Purpose of standard] Paragraph summarizing policy for quick info to the reader if they are reading the right doc Scope What/Who/When/etc this standard should be enforced S...
Unity Foldering Standardization
📂 **Agate GDD** In this article: Overview This Unity Foldering Standard is enforced to reduce confusion and prevent some issues when working with multiple role, especially when working in new project or when new crews joined the team. When working on new pr...
[G-Production-001] Development Principles
📂 **Agate GDD** In this article: Overview These development principles, inspired by the Idiomatic.js Style Guide, are a concise set of guidelines to ensure a harmonious and effective development process. They emphasize the importance of adhering to existing...
[PR-Git-2021] How to use Git for day-to-day operation
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you the procedure for Git in day-to-day activities Applicability/Scope This standard applies to all crew that use git in their day-to-day workflow Prerequisites Read about Git Standards:...
[PR-Keystore-2018] Keystore Google (2018-2022)
This SOP was enforced to prevent lost of keystore from necro project that needs to be updated. Copy keystore from NAS in: AgateStudio/Private/Keystore/user.keystore 💡 To access NAS, please refer to this guide. The directory access is limited to specific ...
[PR-Keystore-2023] Keystore Google (2023-Now)
📂 **Agate GDD** In This Article: Overview This document will give you explanation about how to fill setup keystore for your project. Purpose This SOP was enforced to prevent lost of keystore from necro project that needs to be updated. Applicability/Scope T...
[PR-Production-2022] How to Setup Repository
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you how to setup repository when starting a quest Applicability/Scope This procedure is applicable to all EB quest Prerequisites Responsibilities Producer: responsible to request rep...
[PR-Production-2023] How to Get Project Repository
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you how to get repository when starting a quest. Applicability/Scope This procedure is applicable to all FullSKU quest. Prerequisites Responsibilities Producer: Responsible to requ...
[S-Git-001] Project Repository Group Structure & Project Repository Naming Convention
📂 **Agate GDD** In this article: Overview Our Git convention name is enforced to make cost reporting, grouping, and searching easier. For example, this approach will make sure that every cost in infrastructure such as server labeled the same as the finance ...
[S-Git-002] Git Branching Standardization
📂 **Agate GDD** In this article: Standard Brief Our Git Branching standard is enforced to ensures consistent workflow every time. Uniformed and standardized approach will help save time, simplify things, and prevent any confusion in your quest’s day-to-day ...
[S-Production-001] General Naming Convention
📂 **Agate GDD** In this article: Overview In the intricate world of game development, where diverse talents collaborate to craft interactive experiences, the enforcement of a general naming standard proves indispensable. These standards establish a shared l...
[S-Unreal-001] Unreal Standardization Terminology
📂 **Agate GDD** In this article: Overview The Terminology section serves as a vital reference within this document, designed to enhance clarity and facilitate effective communication. It contains definitions, explanations, and context for the key terms, abb...
[S-Unreal-002] Unreal Asset Naming Convention
📂 **Agate GDD** In this article: Overview In the multifaceted realm of game development, where artistic creativity and technical precision intertwine, asset naming conventions emerge as the linchpin of a seamless and productive collaboration. These conventi...
[S-Unreal-003] Unreal Folder Structure & Naming Convention
📂 **Agate GDD** In this article: Overview In the intricate tapestry of game development, where artists, programmers, game designers, producers, and various talents converge to create immersive experiences, an organized and standardized folder structure and ...
[S-Unreal-004] Textures Standardization
📂 **Agate GDD** In this article: Overview In the dynamic landscape of game development, where artists, programmers, game designers, producers, and more collaborate to craft captivating worlds, texture standardization plays a pivotal role in ensuring a seaml...
[S-Unreal-005] Static Meshes Standardization
📂 **Agate GDD** In this article: Overview In the intricate realm of game development, where an array of talents—artists, programmers, game designers, producers, and more—collaborate to construct interactive worlds, the standardization of static meshes stand...
[S-Unreal-006] Skeletal Meshes Standardization
📂 **Agate GDD** In this article: Overview Our [NAME] Standard is enforced for [Purpose of standard] Paragraph summarizing policy for quick info to the reader if they are reading the right doc Scope This standardization cover the Unreal Style Guideline abou...
[S-Unreal-007] Media Standardization
📂 **Agate GDD** In this article: Overview Within the intricate realm of game development, where a diverse array of professionals - from artists to programmers to game designers - collaborate to craft immersive experiences, media standardization emerges as a...
[S-Unreal-008] Niagara Particle System Standardization
📂 **Agate GDD** In this article: Overview In the dynamic and collaborative world of game development, where artists, programmers, game designers, producers, and more join forces to create captivating experiences, the standardization of particle effects emer...