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[PR-Git-2021] How to use Git for day-to-day operation
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you the procedure for G...
[PR-Production-2023] How to Get Project Repository
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you how to get reposito...
[S-Git-001] Project Repository Group Structure & Project Repository Naming Convention
📂 **Agate GDD** In this article: Overview Our Git convention name is enforced to make cost rep...
[S-Git-002] Git Branching Standardization
📂 **Agate GDD** In this article: Standard Brief Our Git Branching standard is enforced to ensu...
[S-Production-001] General Naming Convention
📂 **Agate GDD** In this article: Overview In the intricate world of game development, where di...
[S-Unreal-001] Unreal Standardization Terminology
📂 **Agate GDD** In this article: Overview The Terminology section serves as a vital reference ...
[S-Unreal-002] Unreal Asset Naming Convention
📂 **Agate GDD** In this article: Overview In the multifaceted realm of game development, where...
[S-Unreal-003] Unreal Folder Structure & Naming Convention
📂 **Agate GDD** In this article: Overview In the intricate tapestry of game development, where...
[S-Unreal-004] Textures Standardization
📂 **Agate GDD** In this article: Overview In the dynamic landscape of game development, where ...
[S-Unreal-005] Static Meshes Standardization
📂 **Agate GDD** In this article: Overview In the intricate realm of game development, where an...
[S-Unreal-006] Skeletal Meshes Standardization
📂 **Agate GDD** In this article: Overview Our [NAME] Standard is enforced for [Purpose of stan...
[S-Unreal-007] Media Standardization
📂 **Agate GDD** In this article: Overview Within the intricate realm of game development, wher...
[S-Unreal-008] Niagara Particle System Standardization
📂 **Agate GDD** In this article: Overview In the dynamic and collaborative world of game devel...
[S-Unreal-009] Maps Standardization
📂 **Agate GDD** In this article: Overview Within the intricate domain of game development, whe...
[S-Unreal-010] Blueprint Standardization
📂 **Agate GDD** In this article: Overview In the dynamic realm of Unreal Engine game developme...
[S-Unreal-011] C++ Standardization
📂 **Agate GDD** In this article: Overview This section will focus on Blueprint classes and the...
[S-Unreal] Unreal Style Guidelines
📂 **Agate GDD** In this article: Overview [G-Production-001] Principles [S-Unreal-001] Termin...
Policy Template
📂 **Agate GDD** In this article: Policy Brief Our [NAME] Policy refers to Agate’s value [if an...
[WIP] Project and Server Policy
📂 **Agate GDD** In this article: Policy Brief Our [NAME] Policy refers to Agate’s value [if an...
Quest Reporting Flow
📂 **Agate GDD** In This Article: Overview Purpose This procedure shows you the flow of quest r...