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FSKU x Porting SubModules

Clone Porting SubModules to Agate Open SourceĀ  FSKU CRON : https://gategit.agate.id/devops/mir...

Updated 1 month ago by Administrator

Using Git Source Control In Unreal Engine

🚪 Prerequisite Knowledge Unreal Engine 5 Fully Installed with all it's development dependencies...

Updated 2 years ago by Billy Firman

Git Branching Standard

Tech - Standard Standard - Git

Standard Brief Our Git Branching standardĀ is enforced to ensures consistent workflow every tim...

Updated 3 years ago by endraxie

Agones Headless Game Image Standards

Tech - Standard Standard - Agones

Headless Specification Specification Value Operating System Linux Architecture...

Updated 3 years ago by Billy Firman

Agones Infrastructure Standards

Tech - Standard Standard - Agones

Fleet Resource Name <namaproject>-<tipeheadless>-headless-fleet example : eizperchain-dunge...

Updated 3 years ago by Billy Firman

Coding Standard

Tech - Standard Standard - Programming

Overview Coding standards are collections of coding rules, guidelines, and best practices. I...

Updated 3 years ago by endraxie

Naming Standard

Tech - Standard Standard - Programming

Overview Consistency is the key to maintainable code. This statement is most true for naming y...

Updated 3 years ago by endraxie

Namespace Standard

Tech - Standard Standard - Programming

Overview A namespace is simply a collection of classes that are referred to using a chosen pre...

Updated 3 years ago by endraxie

Foldering Standard

Tech - Standard Standard - Programming

Overview A good project structure can communicate where to find certain files and assets to th...

Updated 3 years ago by endraxie

Git Usage Standard

Tech - Standard Standard - Git

Overview Git allows us to easily synchronize changes with other users and machines, which lets...

Updated 3 years ago by Administrator